Price differences / Shortages Rework
Changes the limit on how much prices can go up and down to -99% and +99% (used to be -75% and +75%). Also removed the limit on how cheap a good can be (used to be 20 coins), so, goods can now be sold at literal pennies.
Basically, base game has a soft 6x max price difference (without price cap of 20), this mod makes it a 199x difference from minimum and maximum theoretical price (theorically, never should see this much in-game if doing everything correctly).
And now shortages can completely screw the output of buildings by up to 99%, severely crippling a country’s economy (also changed how shortages work, so, any shortage, no matter how small, will steadly go up if left untouched and increasing).
Effectively, it makes managing a economy and market much harder, considering good prices for a building to be profitable and market comsumption. Making it more important to trade/sell to other countries while having a stable supply for your own factories or to have a massive market and comsumption.
If you don’t manage all of it, buildings become unprofitable very quickly, firing pops, reducing SOL, creating shortages in the economy etc.
Revisions:
Old revisions of this mod are available below. Click the link to download.
