2025 Bug Fix Bundle
As you might know, neither the Unofficial Shogun 2 Patch nor its Lite version have been updated for quite a while. Some of the fixes contained in them are outdated by now. Because of this, and because I recently released a bug fix bundle for naval battles, @Artorias1502 suggested to make a new full bug fix bundle. Reason being, that the more mods you are using, the more compatibility issues you get, and the more stuff tends to break.
I do in no way intend to steal the "brand" of the original Unnoficial Patches.
I will also credit the original Creators of the respective fixes if I took (a.k.a copied) their work. I also implemented some already existing things myself. Those will have "Redone" standing on them. This is mostly stuff that is really easy to do and does not require me to look anything up.
If there is no credit, then I implemented the fix myself with me as the original creater (to my knowledge). If I missed someone or someone wants to be credited more explicitly, please let me know. I will update the description immediatly.
Other Recommend Mods:
- Cut Units: Mori Nihon Maru & Takeda Great Guard by me
- Real Armies by Frodo45127
- Real Fleet by Arkanas
- Cotton/Machine Fix by Zelenskyy
- 16:9 Loading Screen Fix by ValerBOSS, mutually exclusive with the 21:9 Loading Screen Fix
- 21:9 Loading Screen Fix by Swansonsheart, mutually excluse with the 16:9 Loading Screen Fix
DO NOT USE The Real Sound Fix, it is very poorly implemented, potentially causing a myriad of problems. Until this is resolved, this warning will remain here.
Compatibility:
– Fully Savegame compatible
– If a mod is compatible with the original Unofficial Patches and Better Navies Lite, it should work no problem. When in doubt, put it above this one. The game prioritises whatever is higher in the load order.
What a load order should ideally look like: Top – everything that you want to have 100% priority -> this -> everything else. You might need to mess a bit around with the exact order, unfortunately there is no way around that. A wron load order can cause crashes, new bugs etc., so if something feels off, try messing with the load order
And with that, here comes the list of changes. Some of these can need a bit of explaining, which is why there will stand a "Rant later" on the fix.
Anyway, here’s the Changelist:
- Fixed Ships not sinking (The REAL Sinking Fix)
- Fixed Mori not having access to Medium Bunes from Harbours
- Fixed bugged Campaign Movement Range on Mori Nanban Trade Ship (was 40, now 65 in line with normal Nanban Trade Ship)
- Fixed bugged Mori Clan trait for Ship Campaign Movement Range (was +0%, now +10%)
- Fixed Firebomb Marines having 0 Accuracy and the bombs dealing 0 damage
- Fixed Sengoku Bunes being almost immune to fire. They still are a bit more resistant
- Fixed Ships burning faster in rain
- Fixed Fire not dealing almost no Damage to ships (was 0.01 hp per second per fire, now 0.1 hp per second per fire)
- Fixed the Boarding Bonus which which triggered too late (was 60s, now instantly) – Boarding attacks were supposed to favor the attacker, but after 60 seconds most boarding actions are already over
- Fixed ships not being able to rally (was 7200s (120m) base timeout, now 200s)
- Fixed Ikko Ikki not having access to the following ships: Siege Tower Bune, O-Ataka Bune, Cannon Bune, Red Seal Ship and manually recruited Nihon Maru. The only ship I won’t give them is the Nanban Trade ship, since it explicitly requires Christianity (or the ability to convert).
- Ikko Monk xp / Movement Bug Fix – Redone
- Yari Sam + variants get Spear Square – Redone
- Fatigue Fix – Redone
- Arrowcannon Sound Fix – by @Englisch Bob
- Uesugi Matchlock Warrior Monks – Redone
- Uesugi Trait Fix – by @markeason
- FBR for Matchlock Monks – Redone
- Ninja Assassination Bug Fix – by @markeason
- Trade Embargo Fix – by @markeason
- Kisho Ninja balance fix – implementation suggested by @Matthew39, works much better than the old one
- Fire Bomb / Fire Stone Accuracy Fix – Rant later
- Boshin Farm Display Fix – Redone, UI should be clean now
- Heavy Bune Missing Oar fix – by The_Yogi
- Oda Banner Fix – by DPFLH
- Parrot Smoke Fix, Redone
- Matchlock Officer Fix
- Lantern Fix – by Doge
- Retainer Fix v2 – by markeason
- Encampment_Updrage_Tech – by @markeason
- ROTS Formation Fix – Rant later
- Artillery Accuracy Improvement – Rant later
- Fixed ROTS AI not upgrading castles
- Fixed certain ROTS AI factions not recruiting Foot Samurai despite having access to them
- Fixed Icons for Ishin Shishi / Shinsengumi being swapped on the portrait (credit to @Khazukan Kazakit-ha! for pointing this out)
- Fixed Nagaoka Clan Trait "Alacricity" not applying to Levy Infantry and Variants despite them being modern units (credit to @melodyyy for pointing it out)
- Japanese Speech Fix (credit to @melodyyy for pointing it out)
- FOTS event art Fix (credit to @melodyyy for pointing it out)
- Swooping Crane Fix (credit to @melodyyy for pointing it out)
- Fixed certain monk ancillaries not correctly reducing cost (credit to @Ace for point it out)
- Fixed Advisor Bug in the Battle of Kawagoe (credit @Arnoldo Boczelli for pointing it out)
- Naval Autoresolve Fix (the recent one)
- White/Black Bears are available from Barracks (T2), was T3 before that. (credit to @Matthew30 for pointing it out)
- Fixed certain units not being affected by the tech "Attack by Fire". Also toned down the accuracy bonus said tech gives. Full reasoning in the change notes. (credit to @Ardyn_Izunia for pointing it out)
- Fixed the Charge Bonus from Buddhist Temples being applied twice to Cavalry (credit to @Athinol for pointing it out)
Please let me know if I missed any.
All right, now i will start talking about certain fixes in particular. This can get a bit technical, so if that is not your thing you can stop reading here.
Lets get Fire Bomb Throwers and Mangonels out of the way first. Those two had a -50 Accuracy penalty on them, which is why they could not hit a mountain. No idea why. There are many clean ways of handling an inaccuracy, like spread and calibration distance/area.
As for artillery in general – as you might know, they love targeting the very edge of a unit. This can be slightly improved by giving them the "hidden" fire_volley ability, which all other ranged classes have. This will make it so, that the artillery starts targeting the proper circle around the unit which should be similar to the one you see when aiming at the ground. This is far from a complete fix though, as arty still loves targeting that one straggler in particular, or, if the accuracy gets too high, starts once again targeting the edges of an unit. Maybe i am also just hallucinating this, but in my testing it felt better than Vanilla.
If you are one of the few people who has ever played ROTS, then you might know that the units in this campaign stand in a default loose formation. This causes a bunch of issues, mostly with pathfinding. The worst offender is however charging frontally into an enemy unit and taking the "Attacked in Rear" penalty because the units just pass through each other. The game plain and simply cannot handle this, so I adjusted the formations and gave all ROTS units the loose formation ability
Revisions:
Old revisions of this mod are available below. Click the link to download.