Specialized Trait Collection

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Author: Mantastic

Last revision: 30 May at 23:27 UTC (4)

File size: 47.18 KB

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Description:
The goal of this mod is to create a non-vanilla trait repository and serve as a dependancy for character mods that want to use them. With one consolidated source, it makes it much easier and cleaner, and will help prevent bugs and crashes.

Traits and modded characters have long had a history of not playing nice with each other for one reason or another. Some may include traits from other mods, but if players don’t have those mods, the character just straight up breaks the game. Conversely, doing it the "right" way of having to create a copy with a different name can create a mess of redundant traits behind the scenes.

Because of ID conflicts and dupes, I can’t directly include traits from already existing mods unless they’re completely migrated to this one.

TO MODDERS: If you would like to migrate your traits here, please comment below!

TO USERS: If there’s traits you’d like to be included here, also please comment below! I can create fascimilies of existing ones as well.

Currently included traits:

Skills Mastery Rewards:
  • Chief Physician – Medical treatments are 3x faster.
  • Elite Salvager – 2x more scrap metal from scavenging, 2x more electronics when salvaging, 2x work speed for both.
  • Fast Butcher – 3x butchering speed.
  • Geologist – 2x faster mining speed, +20 chance to finding ore/silicon in stone/ore/nest deposits.
  • Master Explorer – Expeditions take less time and acquire one new undiscovered field research item per trip.
  • Master Assembler – 2x Soldering Assembly speed.
  • Master of General Crafting & Instruction – Gives you a bonus on Workshop table items only, none to Tailoring or Assembly. Teach other nearby survivors how to craft.
  • Master Mason – Build or craft structures using stone, bricks, or concrete 4x faster.
  • Master Metal Constructor – Build or craft structures using scrap metal or metal 4x faster.
  • Master of Archery – Attack with all bows and crossbows 3x faster, and do 25% more damage and increased accuracy. 3x speed penalty for all other weapons.
  • Master of Melee – Attack with all melee weapons 3x faster and do 25% more damage. 3x speed penalty to ranged weapons.
  • Master of Pistols – Attack with all pistols 4x faster, and do 50% more damage and 25% increased accuracy. 3x speed penalty for all other weapons.
  • Master of Rifles – Attack with all non-sniper rifles 2x faster, 25% more damage, accuracy and range. 3x speed penalty for all other weapons. No fire rate bonus for full auto rifles. NOTE, this is exclusive to weapons in Old Earth Tech – Redux and New Earth tech, e.g. Muskets, Bolt-Action, Semi-Auto, Bullpup, Plasma, and Atomic rifles.
  • Master of Shotguns – Attack with all pulse rifles and shotguns 2x faster, and do 25% more damage and increased accuracy. 3x speed penalty for all other weapons.
  • Master of Snipers – Attack with all sniper and long rifles 2x faster, and do 25% more damage and increased accuracy. 3x speed penalty for all other weapons.
  • Master Researcher – Rarely have an epiphany that gives you half of the total points needed to complete the current research project, and field observations are 3x faster.
  • Nimble – In combat, dodge 35% of melee attacks and 20% of ranged attacks.
  • Physically Efficient – 3x faster work speed for chopping, cutting, mining, scavenging, salvaging. Also includes excavating and extracting from Beyond Stranded – Redux and Old Earth Tech – Redux.
  • Rehabilitation Specialist – Add a small bonus to health regen, pain tolerance, happiness, manipulation, and movement to a patient for two days after fully healing them.
  • Speedy – 50% faster movement speed.
  • Swift Cook – Cook meals 3x as fast.

Beyond Stranded – Redux:
  • Bio-engineered efficiency – 65% manipulation efficiency bonus.
  • Bio-engineered speed – 35% walking/running speed bonus.
  • Excavation Specialist – Excavation and Extraction (NET specific) are 2x faster.
  • Expert builder – 3x construction speed.
  • Expert combatant – 2x combat efficiency bonus.
  • Expert slaughterer – 2x slaughtering speed.
  • Hemophilia – Takes 10% more bleeding damage.
  • In control – Can’t experience breakdowns.
  • Mechanic – Crafts and constructs anything involving fuel 4x faster.
  • PTSD – Upon witnessing death, experience a -30 happiness penalty that lasts about a day.
  • Shortness of breath – 10% walking/running speed penalty.
  • Task oriented – 35% manipulation bonus


Version: 1.09-020

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Revisions:

Old revisions of this mod are available below. Click the link to download.