Old Earth Tech – Redux – Research Integration

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Author: Mantastic

Last revision: 2 Apr at 02:29 UTC (1)

File size: 833.53 KB

On Steam Workshop

Description:
This is an add-on mod to Old Earth Tech – Redux that integrates it’s various research items into the natural flow of progress for vanilla items, rather than existing as something extra that you can skip entirely.

The goal of this add-on is to create research continuity and make this function as an essential early/mid tier part of your colonists development.

The base Old Earth Tech – Redux mod is required.

Changes:
  • Laser, Sniper, and Pulse Rifle research requires Ballistics lvl 3 in addition to it’s normal prerequisites.
  • Laser pikes and swords require Advanced Metallurgy in addition to their normal prerequisites.
  • Armor is now linear, requiring the previous level before it (i.e. leather -> steel -> synthetic -> Carbon 1.0 -> Carbon 2.0
  • Electric Grids now requires Rudimentary Power research and Electronics to have been discovered, along with it’s normal metal prerequisite.
  • Refrigerators require Mechanics and Electronics to have been discovered, along with it’s normal Electric Grid prerequisite.
  • Better Grenades Mod – M68 Grenades require Ballistics lvl 3, along with normal prerequisites.
  • New Earth Tech Mod – Advanced Composting requires Composting, along with normal prerequisites.

To Do:
  • Add others as more items in OET or other related mods are added.


Version: 1.06-013

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Required items:

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Old Earth Tech - ReduxSteam Workshop
SAD_CommonLibSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.