More Consistent Siege Attackers

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Author: Antagonistes

Last revision: 26 Mar at 18:33 UTC (2)

File size: 267.47 KB

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Description:
Features:

I created this mod in response to the incredible Assladders Begone mod (shoutout to Frodo45127 and ChaosRobie) to serve as an incentive for the player and the AI to build more siege equipments before engaging in a siege battle.

The mod essentially removes Siege Attacker from every unit that DO NOT belong to the following categories:

  • Artillery Units – Cannons, mortars, catapults, trebuchets, bolt throwers,…etc.
  • War Machines – Steam Tank, Iron Daemon, Skullcracker, Thunderbarge,…etc.
  • Single-Entity Monsters – Giants, dragons, greater daemons, mammoths,…etc.

Additionally, I added Siege Attacker to the Sky Junk as it is a war machine like the Thunderbarge.

These changes don’t apply to the Ogre Kingdoms unit roster as they are unable to build siege equipments and rely on a battle ability to destroy walls and gates.

Disclaimer:

This mod prevents certain factions from conquering their first settlement on turn 1.

Compatibility:

This mod is incompatible with other mods that overwrite the main_units table, and will require a submod to function together.

Recommended mods:

Here are similar mods that I recommend to improve sieges:

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Revisions:

Old revisions of this mod are available below. Click the link to download.