Combinable Augments

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Author: C0bra5

Last revision: 27 Oct, 2024 at 01:45 UTC (3)

File size: 370.03 KB

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Description:
Combinable Augments

Combinable augments allows you to combine all of your augments, collars and fishing lures into a single piece of mastery.

1 Augment to rule them all, this is the goal of this mod.

What can you do?

– Combine epp augments together
– Combine epps together to merge epps or upgrate to a new level of epp (the output epp type corresponds to the epp on the right)
– Combine epps with augments to give them more augments
– Combine collar augments together
– Combine filled capture pod with collars to give them more collars
– Extract augments or collars out of epps, filled capture pods, combined augments or combined collars
– Extract specific augments or collars out of epps, filled capture pods, combined augments or combined collars
– Extract all augments or collars out of epps, filled capture pods, combined augments or combined collars
– Manage augments from armors when using mods that add augment slots to armors
– Craft combined lure and reels in the agricultural table.

To merge augments

You’ll have to craft an augment combiner.
You’ll need a fully upgraded inventor table (architect table)

To craft it you’ll need:
– 10 durasteel bars
– 5 silver bars
– 2 silicone board
– 10 wire
– 1 battery

A note for those who use Fracking Universe

Do not use the augment extractor to extract combined augments. It doesn’t preserve the data correctly when extracting the augment and the augment combiner won’t be able to recognise them. Use the augment combiner’s extraction features instead. If you do use the augment extractor to extract a combined augment, re-apply it onto an EPP using a right click to regain control of the augments in the augment combiner.

Can i combine/extract from augment comaptible armors from mod X

yes

is this compatible with augments from X mod?

the short answer is yes,

the long answer is some mods might have trouble getting their augments recuperated but they will all combine file.
The only issue with recuperating is that there is no way to know which augment item was stored when an augment is applied unless you do some wizzardry like this mod does. It will recuperate augments from undocumented mod, but will create vanilla friendly versions to recuperate unknown augments. So fear not your aguemnts are not in danger.

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Revisions:

Old revisions of this mod are available below. Click the link to download.