Dynamic Garrisons with Full Settlement Strength
This mod makes every building provide some garrison units, and thus guarantees a larger garrison in every settlement.
Every building provides some garrison units. General rules are:
1) Settlement, wall, and garrison buildings keep their vanilla unit roster (hence "full settlement strength", unlike the original mod which reduces their garrisons).
2) Industrial, resource, growth, control and corruption buildings provide one tier 1 unit at level 1, and one more at each level above.
3) Military buildings provide 1-3 higher tier units based on the building level, unit availability, and unit quality.
4) Landmark buildings provide 1-3 higher tier units based on their level and purpose (added to a huge amount of landmarks that had no garrisons in the original mod).
5) Hero recruitment buildings provide a hero with a useful active skill (alongside recruitable units).
With this mod, you will expect to see AI factions expand more cautiously because of guaranteed larger garrisons in every settlement than vanilla. Previously overwhelmed factions and races can hold on to their territory longer, giving the player a better chance to interact with them. And as a player, attacking settlements feels more challenging instead of just an auto-resolve spree in the late game. When defending settlements you will actually have a better fighting chance owing to more units to maneuver on the battlefield.
Notes:
Without a certain DLC you may not see the garrison units in your settlements that the DLC unlocks.
This mod is save compatible, but takes one turn to see the changes whether you toggle it on or off before you start the game.
Despite being adapted from Iron’s mod, this one has been vastly different from its source. Try both out if you are unsure about which one to choose.
This mod is probably going to be conflicted with other mods that add or alter garrisons. Please use your own discretion.