Common Ailments

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Author: Pelador

Last revision: 7 Oct, 2019 at 12:25 UTC (5)

File size: 512 KB

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Description:
Overview

Adds various common illnesses and conditions.

Details

Common Ailments adds a number of non-lethal and less significant ailments to Rimworld, these include:

Common cold
Conjunctivitis (Eye infection)
Earache
Hay fever
Headache
Indigestion
Knicks (Minor cuts)
Migraine
Minor Sexually Transmitted Disease
Restless
Sinusitis (Nasal condition)
Skin rash
Sore throat
Sprains

The intention is to increase difficulty slightly as well as additional realism.

There is a random chance for a minor ailment to be contracted which is modified by the pawns characteristics, current health and needs, as well as environmental and activity factors.

Certain drugs, in addition to medicines, both vanilla and supported modded versions will allow for these ailments to be cured (over a short time span) or simply not contracted if taken as preventative regular drug taking practices. Though of course, "all" drugs will still allow for their effects to apply some response to the ailment factors as relevant.

It is suggested/recommended to utilise the mod with a view to the use of drug scheduling and the inclusion of mods that provide these additional options, though the mod can be used without them as a standalone addition.

It is also worth noting that the ailments are not just afforded as potential conditions for the player colonists but will also be equally contracted by all applicable "humanlike" races including NPC factions.

Mod Notes

Races considered as able to contract Common Ailments must be Human like and contain the standard organic hediffgiver set i.e. (HediffGiverSetDef of "OrganicStandard").

Mod options are included to toggle the ailments on and off, set the start day for ailments to begin and determine the frequency and base chance for ailments to be calculated for a potential contraction. This allows some control for the preferred level of difficulty or scale of the effects to game play.

Additionally there is a mod option to determine if the ailments can be used as part of game scenarios (excludes Knicks and Sprains). (Note that changes to this setting will only be applied after restarting Rimworld).

Other options to control whether notifications are used and the associated sound/message type applied.

Can be added to new saves and can be readily removed but would suggest doing so after a respite period with the mod option toggled off so as to allow for any ailments to dissipate.

Compatibility

The following mods in addition to vanilla have had their drugs patched to allow for best use with this mod:

Apothecary
Diseases Overhauled
Medical Supplements
Multiplayer Support
Orassons & Orrasons Lite (catnip).
RimCuisine 1.0
RimCuisine 2.0
Social Supplements
VGP Garden Medicine

(And I will be happy to discuss with other mod authors how to add compatibility for the various ailments by associating their relevant drugs using "xpath" patching. I regularly use Rimworld discord).

Dubs hygiene – Increases synergy with illnesses and hygiene.

Credits

Chinese (Simplified) translation – Maxwell.J

Github

https://github.com/PeladorRW/CommonAilments

Future Considerations

1) Add common ailments as potential outcomes/additions to illness/condition hediffs where more serious illnesses and conditions are in effect and/or review current offsetting process for the chance to contract Common Ailments when having additional illnesses and conditions.

2) Contagious illnesses potentially transferring.

(CC BY-NC-SA 4.0)