[1.13] Power Blocs Expanded
WHAT DOES THE MOD DO?
Almost everything regarding power bloc mechanics is toggleable and customisable with game rules
Adds the ability to switch power bloc identity and keep your members and half your principles worth of mandates
32 new Principle Groups have been added; 8 tied to each Identity, and 2 generic
Power Blocs no longer cost 500 influence to maintain
Max Principle slots increased to 6, starting Principle levels increased to 2
Cohesion impact from members cut in half
Starting power blocs have been adjusted
The mod may no longer be compatible with some other mods editing power blocs.
Credit to the original creator, Kate the Sibyl[ko-fi.com]
Required DLC:
These DLC should be installed in order to use this item.
Victoria 3: Sphere of Influence - Expansion
Required items:
Click the title to search on this site.
[1.13] Community Mod Framework — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
