Clan Armies

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Author: digimagi

Last revision: 23 Dec, 2025 at 01:50 UTC (2)

File size: 916.7 KB

On Steam Workshop

Description:
Clan Armies

Form and lead armies with your clan parties without being part of a kingdom!

Features
  • Clan Armies: Create an army from your clan’s parties while independent or as a mercenary.
  • Zero Cohesion or Influence Cost: No influence needed to form, maintain, or add clan parties to your army. Clan parties never contribute to cohesion drain.
  • Kingdom Army Benefits: In a blended army as a part of a kingdom, only non-Clan parties contribute to influence and cohesion costs.
  • Balance: NPC clans are unaffected. Only the player benefits from these features
  • Warsails Compatibility: Developed and tested with Warsails DLC. Not tested in Vanilla but it should work.

How It Works

When not part of a kingdom, click the army button on the map bar to open army management. Select your clan’s parties and click Done to form your clan army. Your parties will follow you as a unified force!

When joining a kingdom as a mercenary, your clan army persists and appears in the kingdom’s army tracker. You can still only add your own clan parties (no kingdom lords).

When in a kingdom as a member, your clan parties can join your army for free and won’t contribute to cohesion drain. Non-clan parties from other lords work normally (influence cost, cohesion drain).

Perfect for:

  • Independent mercenary playthroughs
  • Building power before creating a kingdom
  • Coordinating clan forces for major battles
  • Roleplaying a nomadic warband
  • Leading mixed kingdom armies with your clan as the backbone

Requirements

Compatibility
  • Game Version: v1.3.11+ (Warsails DLC – not tested in Vanilla but should work)
  • Save Compatible: Yes – works with new and existing saves
  • Multiplayer: No (Singleplayer only)
  • digimagi tweaks: Fully compatible with all mods in the collection
  • Other Mods: Should be compatible with most mods – let me know if you find issues

Load Order
  1. Harmony (REQUIRED)
  2. Native
  3. SandBoxCore
  4. Sandbox
  5. War Sails (if using)
  6. Clan Armies

FAQ

Q: Will you ever integrate the features from Party AI Controls and/or make a version that works without War Sails DLC?
A: Probably not since it is already up to date and maintained by Vigilant and it works great! Just use that lol. This mod is meant to be more of a minor tweak to the gameplay with a major impact.

Q: Do my parties still need food/have morale?
A: Yes! Each party maintains their own food, morale, and wages. Only cohesion drain is removed for clan parties.

Q: Can I use this as a mercenary?
A: Yes! As of v1.2.0, mercenaries can form clan armies with their own clan parties. The army will appear in the employer kingdom’s army tracker, but you can only add your own clan members (not kingdom lords).

Q: Can I use this with a kingdom?
A: Yes! As of v1.1.0, kingdom integration is fully working. Your clan parties won’t drain cohesion even in kingdom armies. Non-clan lord parties still cost influence and drain cohesion normally.

Q: What about mixed armies (clan + non-clan)?
A: Clan parties are "invisible" to cohesion calculations. Only non-clan parties contribute to army size drain and penalties. You’ll see accurate breakdowns in the cohesion tooltip.

Q: Can AI form Clan Armies?
A: No.

Q: Is this cheating?
A: It’s a quality-of-life feature. You still pay wages, need food, and manage your clan parties. The mod just gives you more realistic control over your pre-kingdom faction (your Clan) and recognizes that your own clan shouldn’t drain your influence or your army’s cohesion while a part of a kingdom.

Q: Will this break my save?
A: Works fine with new and existing saves, but mod behavior may change on major updates. Always back up before trying new mods!


Changelog

(All minor updates besides most recent excluded)

v1.2.3 – Bug fixes

  • Changes to backend army disbandment process
  • Added verification step to ensure parties are fully released from army
  • Added save file cleanup that runs on game load to fix corrupted party attachments
  • Fixed Harmony version mismatch

v1.2.0 – Added kingdom mercenary gameplay support

  • Mercenaries can now form armies, but only with their own clan parties
  • Mercenary clan armies appear in the joined kingdom’s army tracker
  • Fixed game crash when trying to open army menu with another menu (now can only be opened on map)
  • Fixed game crash when disbanding armies
  • Fixed player party getting stuck in army after removing via red X buttons
  • Fixed game crash when disbanding clan army after joining kingdom as mercenary
  • Fixed ghost armies appearing in kingdom tracker after disbanding
  • Compatible with v1.3.11

v1.1.0 – Added kingdom vassal/leader gameplay support

  • Clan parties no longer drain cohesion in ANY army (clan or kingdom)
  • Fixed crash when adding non-clan parties to kingdom armies
  • Fixed disbanding armies after creating/joining a kingdom
  • Custom cohesion calculation shows accurate penalties

v1.0.0 – Initial Release (Form an army with multiple clan parties as independent)


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⚠️ Disclaimers

Vanilla Compatibility
I did not build and test this mod in Vanilla, but always using Warsails DLC. It should work in Vanilla but if you have issues there let me know.

Please Report Issues!
If you encounter bugs, please create a discussion post with details. Your feedback helps improve the mod!

Source Code
You can find the Source code for this mod in your Steam installation folder at "Steamsteamappsworkshopcontent2615503618752412Source"

AI-Assisted Development
AI tools were used in the creation of this mod, if that matters to you.

Download
Required DLC:

These DLC should be installed in order to use this item.


Mount & Blade II: Bannerlord - War Sails
Required items:

Click the title to search on this site.


HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.