LOA: The Sons of Grungni

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Author: Ænarion - The Defender

Last revision: 24 Feb, 2019 at 14:36 UTC (1)

File size: 113.66 KB

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Description:

Hi guys !

Dwarfs are said, by the Total War Warhammer wikia to be "field small, but highly capable and resilient armies with substantial support." , now they will hold like you never see them in the game (at least not like i did this). Your struggle against the green’z and the skavens has come to an end (until the lore mods green’z and skav’ comes out), come and claim the entire Karaz Ankor and the Karak of Eight Peaks !

In this i’ve made some standard for the dwarfs, as i know in the lore they are really strong both physically and psychologicaly (but not against gold), even not organised like the elves, they are still a strong military force and determined. This mod is also a better version of my precedent mod "The Sons of Grungni" which included only Legendary lords.

What’s improved:

– The dwarfs get new standards for leadership (100 to begin), global speed (both walk and run) so that you can see your throng walk like one dwarf, and also the Gromril (130).
– Add physical, magical and missile resistances for those who wear Gromril.
– Better Leader/Faction traits for the four legendary lords, and those too improved.
– The buff at the axe of Thorgrim and Grombrindal are powerful as they are in the lore, like the Godslayer, Ghal Maraz and the Spear of Tlanxtla.
– A dwarf stay a dwarf, an Iron Drake will basicaly be stronger than a "normal dwarf", and so those who wear Gromrils are definitely not weak in melee fight too.
– Slayers are crazier.
– Grombridal is angry as ♥♥♥♥.
– The artillery also got the standard leadership, as the gyro’.
– New standard shield, no more woods.

For this one i’m more open to suggestions than the previous, the dwarfs are not my cup of tea, my goal is to perfect it until it is loreful, as i’ll do for all the armies of any races. This one is 100% save-compatible, since everything i edited is just about values and not script or anything. Hope you’ll enjoy it guys !

Patch 1.1:

– Set new standards for dwarfs, which include:
*25% magical resistance to 35% magical resistance.
*Every dwarfs without Gromril are set at 10% missile resistance.
*Dwarfs who are meant to hold and other to attack are lore focus stat on this goal.
*Those with Gromril got 5% physical resistance and +5% to missile resistance.
– Nerf of the heroes, lords and legendary lords, they should fit more what they really are instead of making them overlegendary than they are, those ones too are more focus in power damage than AP but Grombrindal and Thorgrim are those who hit the hardest thanks to their special axes and their own skills.
– Grombrindal is always mad.

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Revisions:

Old revisions of this mod are available below. Click the link to download.