[WOTC] XCOM EU Armor Cosmetics Redux (v1.1)

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Author: Max

Last revision: 29 Jun at 05:54 UTC (3)

File size: 164.95 MB

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Description:

Mr. Kablamm0fish’s EU Tier 1, Tier 2, & Tier 3 outfits refreshed with cooked assets and compiled into one mod, with some other tweaks:

— Improved body part config. Parts can be worn with more armors + Faction Heroes innately.
— The previously config-locked T3 Matte set comes unlocked by default.
— Better body part display names for everything but the Torso parts.
— Shrunk some textures that didn’t need to be 2k down to 1k for even more size reduction.
— Ran the textures through some upscaler models to remove compression artifacting.
— All textures now use the correct LOD & compression settings.
— Mr. Danger Dude’s Tier 1, Tier 2, & Tier 3 Viper Ports are integrated, otherwise they’d break.

Been meaning to get around to this for a while now, but neglected it for other projects. With XCOM 2’s 10th birthday right around the corner, i figured now would be the best time to see it through.

All body parts retain their internal names from the original mods by Kablamm0fish, so you SHOULD be able to replace them with this without many issues, but with the amount of config re-organizing i did there might be some small parts that break. Nothing major though, worst case is that you’ll need to replace a few body parts, it won’t permanently break anyone.

Everything’s been given Faction Hero support, more descriptive display names, and every piece can be used regardless of currently equipped armor. Might not make sense to use the Titan pieces while a soldier’s rocking Kevlar armor, but i figure the freedom is better than having it restricted.

The Tier 3 set included a version of the armor using a more matte material than X2’s hyper-polished T3 material, which is disabled by default. This mod re-activates it.

The pair of upscale models i used for the compression removal are BCGone Smooth[openmodeldb.info] and 1xDeJPG_realplksr_otf.[openmodeldb.info] Some of them were more mangled than others, which is where the DeJPG model came in handy.


INCLUDES:

Kevlar Armor (M/F – Every Slot – Literally All Of Them, Minus Face Props)
Carapace Armor (M/F – Ditto)
Titan Armor (M/F – Ditto)
Viper Kevlar (M/F)
Viper Carapace (M/F)
Viper Titan (M/F)


REQUIREMENTS / SUGGESTIONS:

Invisible Body Parts For AllSEMI-REQUIRED so you have a way of taking off auxiliary body parts. Can be skipped if using Unrestricted Customization.


KNOWN ISSUES:

— Torso parts have no localization, they appear in the list with generic names. I would’ve had to give them different internal names to make this work, and i’d rather not bork a bunch of people’s soldiers.

However, this mod ships with config for Add Part Names, giving them their proper display names if you use that mod. Credits to missymcmuffin for creating it.


CHANGELOG:
v1.1 (6/29/2026)

— Shrunk some textures that didn’t need to be 2k down to 1k for even more file size reduction.
— Ran the textures through some upscaler models to remove compression artifacting.
— All textures now use the correct LOD & compression settings.


CREDITS:

Firaxis – Creators of XCOM: Enemy Unknown and every asset used. Here’s to 10 more years, Commander.

Mr. Kablamm0fish – Creator of the original mods – Tier 1, Tier 2, Tier 3.

Mr. Danger Dude – Creator of the Viper ports of these armors.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Revisions:

Old revisions of this mod are available below. Click the link to download.