ComPatch The Great Revision + Tech & Res

If you liked this item, please rate it up on Steam Workshop page.

Author: BED_TRIP

Last revision: 23 Jan at 08:52 UTC (1)

File size: 611.94 KB

On Steam Workshop

Description:

This is part of this MegaComPatch

ComPatch: Tech & Res + The Great Revision
Load order

This patch must be loaded after all required mods. Place other mods after it only if they do not overwrite the same content (especially in common/).

What this patch does
  • Fixes “last mod wins” conflicts in common/
    • Buildings: merges overlapping changes to building_automotive_industry and building_synthetics_plant (keeps TGR logic, stays compatible with Tech & Res PMG layout).
    • Production methods: keeps Tech & Res reworked PMs (new goods / new inputs) and adds TGR’s state_market_access_price_impact for port/train PMs.
    • Laws:
      • Merges Tech & Res extended “destroy building” lists into law_industry_banned and law_extraction_economy.
      • Keeps TGR’s centralization swap logic for law_extraction_economy.
      • Keeps TGR taxation rework and includes Kuromi AI enact weights for law_per_capita_based_taxation and law_proportional_taxation.
    • Company types: restores TGR versions for overlapping historic companies and extends them with Tech & Res building types where applicable.
    • AI strategies: restores Tech & Res resource goods stances for Kuromi strategies where they were missing (helps AI use new resources).

Notes
  • This is a compatibility patch, not a rebalance on its own: it only overrides what’s needed to resolve conflicts.
  • No changes were required in events/ and gui/ for these mods (no overlaps / duplicate IDs found), so this patch focuses on common/.

my github[github.com]

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.