Rise of the Norse

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Authors: Teddy-Sensei, 周子瑜

Last revision: 8 Jul at 11:53 UTC (6)

File size: 94.99 MB

On Steam Workshop

Description:

Welcome to the Rise of the Norse, a Content Mod aiming to be a bit of a DLC feeling, the aim is to add lots of features and content for the Norse Faith.

Updated for 1.3.6!
Unite the North under one banner. This update focuses on unify Scandinavia, Expanded the Advance tree and added Mission trees to help you unify the North.

Added 2 mission trees, icons for Scandinavia advances. added Longship and Knarr Levy based on nobles, (making the Raiding Port Town Right more lucrative)
fixed some balance.

Updated the Raid Event! Now its more balanced, you can pick potential locations and manpower to send and sucsesschance is based on fortlevel vs manpower sent.

Thanks 周子瑜 for fixing a bunch of bugs and added some content yourself!

May Odin guide your conquest and Thor protect your journey.

Currently in Mod:

– Art-Assets for Norse Faith and added content.
Several Advances for Norse Faith contries for ALL ages!
– 50+ Norse Faith Flavor events .
– Religious Actions, lite Siezing Christian buildings and holding Blót
– Several Goverment Reforms for Norse faith nations and Formable Scandinavia.
– 2 Town priviliges unique to Norse.
Warrior Lodges, similar to Chivalric Orders but for Norse Faith Contries.
New Laws, Among them about Raiding and Blót, a few more to unlock as game progresses.
– An Unique Raider Unit that upgrades with every age, good Morale damager and take less attrition.
– Several Norse only Buildings , even some Unique ones like the Althing and Uppsala Temple
– Added Holy Sites, even "Catatumbo: Valley of the thunder god" for fun.
– A early focus on Thrall (Slave) Raiding.
– Slave production buildings such as Farms, Gather camps and Workshops.
– Added Content for the Scandinavia Formable country tag, and Scandinavian Bureaucracies like Byzantium. Also Hats, I like hats.
-North Sea Empire Advances for the Formable.
– Added Building Based Nation Jomsvikings, perfect to play with a friend.
– Added Scandinavia formable content. Such as Bureaucracies, advances, and buildings. Also added some for "North Sea Empire".
– Added 2 Missions trees, probably will add more in the future.

The Old Faith Awaken Situation

When converting to Norse Paganism, you start a situation where ambitious young nobles, bored of the lack status que form the Fórn Siðr faction, a romanticed extremist view of the Glory days of Vikingdom where warriors where warriors and the Gods walked the earth. and demands a return to such times. You as a player has to navigate either Giving this faction more power empowering nobles for the future for Military might and stability, but risking pogroms and eventually maybe even a national Genocide if they gain to much power, or you could use the Oppertunity to Loot the gold or rich Christians of the nation to rebuild society in your vision, at the risk of them rising up and engulfing the nation into civil war and chaos. The last path to traverse is the thorniest path, if you manage to keep all factions happy for 10 years, a a new type of faith where Vite Kristr, White Christ is accepted as just another diety, bringing long time stability and a little less harsh view from your catholic neighbours, but you could also just take the glory yourself and establish yourself as a holy king and restorer of the old faith for Crown power and Centralization. Regarless it ought to make the conversion back to the old gods more intresing.

Unique Event Chains

– Hel’s Dark Embrace, Cults of the godess of the underworld spread as the people seek protection against the Plauge, You get to choose to protect the people from the Black Plauge, but at the cost of angering the clergy and Might have future consquenses (that content yet to be added) or to Reject the dark temptations from Hel..

Currently working on

Planning to add:

-Adding More Flavor Events
– Adding Unique Mechanics to Asatru, im split between reforming the fiath over time like Aztec or having something like Purity/Honor from Shinto, but instead using Fate.
– Ragnarok Event chain during little ice age situation

Also thanks skoobeldoobel and "Norse Religion Expanded" its that mod that inspired me to do this one. Im kinda new to modding and this mod is mostly to learn, but I was a little sad to see Skoobeldoobels mod not being updated, so decided to do one myself, but didnt want to steal or copy their ideas.

Please feel free to comment if you have ideas or think I should Balance something.

Localizations

Chinese Translation of the mod here: (Thanks to 牛奶大魔王 and 伊恩)

https://steamcommunity.com/sharedfiles/filedetails/?id=3599706198

Russian Translation of the mod here: (Thanks to oskarlet12)

https://steamcommunity.com/sharedfiles/filedetails/?id=3717147266

FAQ

How to become Norse?

To Fire the event and become Norse, you need to allow The Game Rules to allow switiching Religions and change the Vanilla way, it should fire the Situation. Go into the religion tab under Society, on the left Corner up its a button that says Primary Religion, click that and you can change your religion to Norse. After that the Situation should fire. Have fun!

Isnt the Norse faith a little powerful?
I got the question whatever some of the military bonuses arent a bit powerful?
and to that, yes maybe? but you are also in a pretty isolated situation, in a pretty much economics based game. As a Heathen you will be relient mostly on yourself in a pretty depopulated scandinavia compared to many other nations. But ofc im doing this for fun and want to add cool things. If you think something is way OP, let me know and i will balance it.

Updates

1.3 Added More content To Scandinavia and making the Formable intresting.
1.2 Added more advances and expanded Jomsviking and started to expand Scandiavia
1.1 Added Jomsvikings as an building based nation.
1.0 Added Situation, lots of events and fixed lots of bugs.
0.6.2 – Added Warrior Lodges, and added lots of icons for laws and other small details.
0.6.1 Added more Minor Gods after request and unique sucsession law. Added 4 more Advances, ecpecially about more culture capacity since Thralls add alot more cultures to your nation. Fixed some bugs and Balance.
0.6 Added Sodir Shrine and Boosted Hof after suggestions from User: Tyr, and added religious Actions.
0.5 Lots of Bug fixes, added 5 more Flavour events.
0.4 – Added Advances for every age.
0.3 – Added 14 more flavour events, one for each god, including Hel
0.2 – Event Chain during Black Plauge to allow Witchcraft / Worship of Hel.
0.1 – Added 2 more Flavour events, Raid and Skald Event.

Regarding spinoff content content

I recived some messeges of people that have made their own spinoff and content on my mod, tbh, im kinda giddish, its honestly a pretty cool and a bit weirldy scary feeling that so many people like this little project of mine. So Im writing this segment as a genuine thank you, and that if you wanna upload a spinof on the workshop feel free to do so, text me or let me know and i will tag it on the main mod.

Is it callled spinoff btw? Also Should I maybe start a Discord server for the mod?

Special thanks to users, Thanks for reporting bugs and provide context.

MC Kichute SP
Kinith
oskarlet12
ilcherubba
周子瑜

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Revisions:

Old revisions of this mod are available below. Click the link to download.