Realistic Physics: Improved Collision Mechanism

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Author: GunPawDa

Last revision: 1 Mar at 10:52 UTC (2)

File size: 568.04 KB

On Steam Workshop

Description:


​A raw physics overhaul that removes artificial system constraints. Mass and velocity now dictate the destructive power on the battlefield.

​Key Features
Absolute Ledges: Health threshold for falling (Vanilla: 50 | Mod: 999,999). Units will now fall through cliffs and bridge rails regardless of their remaining health when struck by sufficient physical force.

Collision Damage Cap: (Vanilla: 70 | Mod: 999,999). Removes the artificial hard limit on collision damage. High-mass/high-velocity impacts are now truly devastating without being throttled by the engine.

Continuous Impact Damage: Collision immunity timer (Vanilla: 4.0s | Mod: 0.0s)
Removes the 4-second artificial safety window. Every micro-collision now delivers damage as a unit passes through, ensuring the full kinetic energy of a charge is realized rather than being ignored.

Inelastic Impact: Collision restitution coefficient (Vanilla: 0.3 | Mod: 0.0). Removes artificial bouncing; units absorb the full weight of the impact, creating a more brutal and heavy feel.

Trample-Through Mechanics: Collision ignore timer for downed/flying enemies (Vanilla: 2.0s | Mod: 0.0s). Cavalry and heavy units no longer get stuck on neutralized targets, allowing them to maintain momentum and strike deep into rear ranks.

​Compatibility
​Save-game: Fully compatible.

​Mods: Works with all unit mods and overhauls (SFO, Radious, etc.).

Patches: Compatible with latest and future game updates.

More damage version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3677185894

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Revisions:

Old revisions of this mod are available below. Click the link to download.