District Expansion: Military

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Author: JNR

Last revision: 22 Feb at 10:32 UTC (11)

File size: 22 MB

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Description:

New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport.

The new bonuses are a lot more interesting and should make Encampments a great district to build. All the buildings provide bonuses only to certain unit types, so you will have to build several Encampments in order to have all "perfect" combinations for each unit type.

Build a Military Industrial Complex that will stand the test of time.

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Features
  • 8 buildings reworked: Barracks, Stable, Armory, Military Academy, Shipyard, Seaport, Hangar, Airport – now called "Air Force Base" (see screenshots for description and changelog for updates).
  • 6 new buildings added: Target Range, Casemates, Supply Depot, Ordnance Board, Prison, Naval Base (see screenshots for description).
  • Encampment unlock moved from Bronze Working to Military Tradition.
  • With the new buildings, each unit type can receive up to two experience bonuses, a free promotion, and one production bonus.
  • Buildings have unique effects, ranging from extra production on certain resources to extra charges for Military Engineers.
  • Aerodromes and their military buildings now provide Great General points, too.
  • Seaports are no longer military facilities. The Naval Base can now be built instead for powerful naval bonuses, while the Seaport’s gold yield got buffed as compensation. Seaports will now give Great Merchant points, while the Naval Base will offer Great Admiral points.
  • All military buildings now raise the strategic resource stockpile cap; no longer just Encampment buildings but also Hangars, Airports, Shipyards, and Naval Bases.
  • The following policies were tweaked to get bonuses from the new and some reworked buildings: Third Alternative, Military Research, Integrated Space Cell. Double the Encampment adjacency with Limes policy, and Third Alternative later on.
  • Supports unique buildings and districts added with DLCs.

Compatibility and Recommendations

Requires Gathering Storm. Other DLC supported but not required.

This mod is compatible with JFD’s Rule with Faith, P0kiehl’s Civilizations Expanded, and CIVITAS’ City States Expanded (CSE). The new buildings will receive the respective bonuses.

Made compatible with Warfare Expanded (XP bonuses to new unit promotion classes), as well.

I recommend using this mod together with my other military-themed mods:

JNR’s Mod Series