Extensive Power Rework B42
Update:
Hey everybody, first of all thanks for all the feedback and bugreports, im working/tracking these. I also wanted to quickly update and tell everybody that i wont be able to work as much on my mods as i would like do to personal reasons. I will try my very best to still put as much work into my mods as my personal life allows me. Again thank you people for all the feedback and ideas and so on, i said this on my other mod aswell but i think its so cool so many people seem interested in my vision for this mod and i think thats really neat. ๐
โข Restore electricity and water to Kentucky after the grid goes down!
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โก Overview
When the power shuts off, it doesnโt have to stay that way. Travel to real utility sites, repair critical
components, and bring the grid back online.
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๐ Power Network
– ๐ญ Louisville Power Plant โ main generation (prerequisite)
– โก Louisville South Substation โ powers West Point, Valley Station, Louisville Airport
– โ๏ธ Muldraugh Electrical Substation โ powers Muldraugh, Rosewood, March Ridge, Fallas Lake
– ๐ Riverside Relay Station โ powers Riverside
– ๐งฑ Irvington Substation โ powers Irvington, Echo Creek, Ekron, Brandenburg
– โก Sprite generators: anything that looks like a genertor can be used as one, so if you see a sprite of a Generator,
chances are you can use that to power the sorrounding area.
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๐ฐ Water Network (All must be online)
– ๐ง Rosewood Water Treatment Plant โ restores water to the entire map (Louisville, West Point, Muldraugh,
Rosewood, Riverside, March Ridge, Valley Station, Louisville Airport, Echo Creek, Ekron, Irvington, Brandenburg,
Fallas Lake)
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โ Important
– ๐๏ธ Louisville Power Plant is the prerequisite for other facilities (configurable in sandbox).
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๐งญ How To Play
1๏ธโฃ Wait for vanilla shutoff
2๏ธโฃ Travel to a facility
3๏ธโฃ Rightโclick the control panel to view status
4๏ธโฃ Repair damaged components (Electrical/Metalworking)
5๏ธโฃ Bring any or all facilities online
6๏ธโฃ Power/water restored for Zone
Now all that is left is finding a house and connecting it to the grid
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โจ Features
– Multiโstage repair system with skill requirements
– Componentโbased repairs (control panels, transformers, breakers, etc.)
– Works in singleplayer and multiplayer
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๐ง Repair Stages
– ๐ Assessment (~30 min) โ inspect damage
– ๐งฐ Part Replacement (~6 hrs) โ install parts, tools required
– โ๏ธ Calibration (~90 min) โ fineโtune systems
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๐จ Startup Phase
Once all components are repaired, start the facility at the Control Panel:
– โฑ๏ธ ~5 minutes
– ๐ข Loud noise attracts zombies
– ๐ง Clear the area and prepare defenses first
โโโ
๐ Skill Requirements
– โก Power substations: Electrical 7+ | Welding 4+
– ๐ฐ Water treatment: Electrical 4+ | Welding 5+
– Requirements scale with damage severity
– Higher skills = faster repairs
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๐งฐ Tool Requirements
– ๐ฉ Screwdriver
– ๐ง Wrench / Pipe Wrench
– ๐ฅ Welding Mask + Blow Torch
– ๐๏ธ Pliers
โ ๏ธ Tools wear down โ bring spares!
โโโ
๐ฆ Salvageable Parts
– Electronics, Amplifiers, Batteries, Electric Wire
– Scrap Metal, Metal Bars, Metal Pipes, Sheet Metal
– Screws, Nails, Duct Tape, Glue, Rope
Damage scaling:
– ๐ข Light: 3โ4 items
– ๐ Medium: 5โ7 items
– ๐ด Heavy: 8โ11 items
โโโ
๐ฅ๏ธ TerminalโStyle UI
– Realโtime component status
– Tool/part checks
– Repair stage progress
– CRT scanline + retro styling
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๐ Facility Locations
– ๐ญ Louisville Power Plant โ prerequisite, powers Louisville X:12119 Y:1617
– โก Louisville South Substation โ West Point, Valley Station, Louisville Airport X:14764 Y:4085
– โ๏ธ Muldraugh Substation โ Muldraugh, Rosewood, March Ridge, Fallas Lake X:10382 Y:10091
– ๐ง Rosewood Water Plant โ water for all zones X:8044 Y:15358
– ๐ Riverside Relay โ Riverside X:4849 Y:6284
– ๐งฑ Irvington Substation โ Irvington, Echo Creek, Ekron, Brandenburg X:2190 Y:13894
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๐งญ Louisville Prerequisite
Restore Louisvilleโs plant first (configurable). If disabled, the plant can be skipped.
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๐ง Zombie Attraction
Repairs make noise; startup makes A LOT of noise. Plan defenses!
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๐ ๏ธ Maintenance
Online facilities can be maintained when health drops below 80%.
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โ๏ธ Sandbox Options
– Repair speed + perโstage timers
– Skill requirement multipliers
– Part requirements + tool rules
– Zombie attraction + noise radius
– Grid hierarchy + Louisville plant toggle
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๐ง Planned Features
– Degradation + random breakdowns
– Breakdown warnings
– Map overlay for facilities
– Generator + water tank integration
– Fuel depots, radio alerts, sabotage
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โ Compatibility
– Build 42+
– Works with most map mods
– SP/MP supported (more MP testing welcome)
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๐ค Credits
Created by Hunter
Special thanks to the Project Zomboid modding community!
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โ FAQ
Q: Does this add new structures?
A: No, it uses existing map locations with custom UI/context.
Q: Can I add midโsave?
A: Should be fine, but back up saves.
Q: MP compatible?
A: Yes in testing, but report issues if you find any.
Q: Compatible with TikiTown?
A: Not yet (maybe future).
Any problems regarding Bugs/errors need to be fully explained (i.e. What Mods did you have, whats the load order, MP or SP ect) otherwise i wont be able to actually change and fix stuff.
Also MP still seems bugged, im working on it but wont make any promises.
Workshop ID: 3643765614
Mod ID: EPR_B42
Revisions:
Old revisions of this mod are available below. Click the link to download.