Extensive Power Rework B42

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Author: Hunter

Last revision: 24 Jan at 08:20 UTC (1)

File size: 476.3 KB

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Description:

Update:
Hey everybody, first of all thanks for all the feedback and bugreports, im working/tracking these. I also wanted to quickly update and tell everybody that i wont be able to work as much on my mods as i would like do to personal reasons. I will try my very best to still put as much work into my mods as my personal life allows me. Again thank you people for all the feedback and ideas and so on, i said this on my other mod aswell but i think its so cool so many people seem interested in my vision for this mod and i think thats really neat. ๐Ÿ™‚

โ€ข Restore electricity and water to Kentucky after the grid goes down!

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โšก Overview
When the power shuts off, it doesnโ€™t have to stay that way. Travel to real utility sites, repair critical
components, and bring the grid back online.

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๐Ÿ”Œ Power Network

– ๐Ÿญ Louisville Power Plant โ€” main generation (prerequisite)
– โšก Louisville South Substation โ€” powers West Point, Valley Station, Louisville Airport
– โš™๏ธ Muldraugh Electrical Substation โ€” powers Muldraugh, Rosewood, March Ridge, Fallas Lake
– ๐ŸŒ‰ Riverside Relay Station โ€” powers Riverside
– ๐Ÿงฑ Irvington Substation โ€” powers Irvington, Echo Creek, Ekron, Brandenburg
– โšก Sprite generators: anything that looks like a genertor can be used as one, so if you see a sprite of a Generator,
chances are you can use that to power the sorrounding area.
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๐Ÿšฐ Water Network (All must be online)

– ๐Ÿ’ง Rosewood Water Treatment Plant โ€” restores water to the entire map (Louisville, West Point, Muldraugh,
Rosewood, Riverside, March Ridge, Valley Station, Louisville Airport, Echo Creek, Ekron, Irvington, Brandenburg,
Fallas Lake)

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โ— Important

– ๐Ÿ™๏ธ Louisville Power Plant is the prerequisite for other facilities (configurable in sandbox).

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๐Ÿงญ How To Play
1๏ธโƒฃ Wait for vanilla shutoff
2๏ธโƒฃ Travel to a facility
3๏ธโƒฃ Rightโ€‘click the control panel to view status
4๏ธโƒฃ Repair damaged components (Electrical/Metalworking)
5๏ธโƒฃ Bring any or all facilities online
6๏ธโƒฃ Power/water restored for Zone

Now all that is left is finding a house and connecting it to the grid

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โœจ Features

– Multiโ€‘stage repair system with skill requirements
– Componentโ€‘based repairs (control panels, transformers, breakers, etc.)
– Works in singleplayer and multiplayer

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ”ง Repair Stages

– ๐Ÿ” Assessment (~30 min) โ€” inspect damage
– ๐Ÿงฐ Part Replacement (~6 hrs) โ€” install parts, tools required
– โš™๏ธ Calibration (~90 min) โ€” fineโ€‘tune systems

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿšจ Startup Phase
Once all components are repaired, start the facility at the Control Panel:

– โฑ๏ธ ~5 minutes
– ๐Ÿ“ข Loud noise attracts zombies
– ๐ŸงŸ Clear the area and prepare defenses first

โ€”โ€”โ€”

๐ŸŽ“ Skill Requirements

– โšก Power substations: Electrical 7+ | Welding 4+
– ๐Ÿšฐ Water treatment: Electrical 4+ | Welding 5+
– Requirements scale with damage severity
– Higher skills = faster repairs

โ€”โ€”โ€”

๐Ÿงฐ Tool Requirements

– ๐Ÿ”ฉ Screwdriver
– ๐Ÿ”ง Wrench / Pipe Wrench
– ๐Ÿ”ฅ Welding Mask + Blow Torch
– ๐Ÿ—œ๏ธ Pliers

โš ๏ธ Tools wear down โ€” bring spares!

โ€”โ€”โ€”

๐Ÿ“ฆ Salvageable Parts

– Electronics, Amplifiers, Batteries, Electric Wire
– Scrap Metal, Metal Bars, Metal Pipes, Sheet Metal
– Screws, Nails, Duct Tape, Glue, Rope

Damage scaling:

– ๐ŸŸข Light: 3โ€“4 items
– ๐ŸŸ  Medium: 5โ€“7 items
– ๐Ÿ”ด Heavy: 8โ€“11 items

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๐Ÿ–ฅ๏ธ Terminalโ€‘Style UI

– Realโ€‘time component status
– Tool/part checks
– Repair stage progress
– CRT scanline + retro styling

โ€”โ€”โ€”

๐Ÿ“ Facility Locations

– ๐Ÿญ Louisville Power Plant โ€” prerequisite, powers Louisville X:12119 Y:1617
– โšก Louisville South Substation โ€” West Point, Valley Station, Louisville Airport X:14764 Y:4085
– โš™๏ธ Muldraugh Substation โ€” Muldraugh, Rosewood, March Ridge, Fallas Lake X:10382 Y:10091
– ๐Ÿ’ง Rosewood Water Plant โ€” water for all zones X:8044 Y:15358
– ๐ŸŒ‰ Riverside Relay โ€” Riverside X:4849 Y:6284
– ๐Ÿงฑ Irvington Substation โ€” Irvington, Echo Creek, Ekron, Brandenburg X:2190 Y:13894

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๐Ÿงญ Louisville Prerequisite
Restore Louisvilleโ€™s plant first (configurable). If disabled, the plant can be skipped.

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๐ŸงŸ Zombie Attraction
Repairs make noise; startup makes A LOT of noise. Plan defenses!

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๐Ÿ› ๏ธ Maintenance
Online facilities can be maintained when health drops below 80%.

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โš™๏ธ Sandbox Options

– Repair speed + perโ€‘stage timers
– Skill requirement multipliers
– Part requirements + tool rules
– Zombie attraction + noise radius
– Grid hierarchy + Louisville plant toggle

โ€”โ€”โ€”

๐Ÿšง Planned Features

– Degradation + random breakdowns
– Breakdown warnings
– Map overlay for facilities
– Generator + water tank integration
– Fuel depots, radio alerts, sabotage

โ€”โ€”โ€”

โœ… Compatibility

– Build 42+
– Works with most map mods
– SP/MP supported (more MP testing welcome)

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๐Ÿ‘ค Credits
Created by Hunter
Special thanks to the Project Zomboid modding community!

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โ“ FAQ
Q: Does this add new structures?
A: No, it uses existing map locations with custom UI/context.

Q: Can I add midโ€‘save?
A: Should be fine, but back up saves.

Q: MP compatible?
A: Yes in testing, but report issues if you find any.

Q: Compatible with TikiTown?
A: Not yet (maybe future).

Any problems regarding Bugs/errors need to be fully explained (i.e. What Mods did you have, whats the load order, MP or SP ect) otherwise i wont be able to actually change and fix stuff.
Also MP still seems bugged, im working on it but wont make any promises.

Workshop ID: 3643765614
Mod ID: EPR_B42

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