Faction Reworks All-In-One Niemeria
I took serious effort to balance and rework all factions in Gladius. My goals were:
– Make every unit viable in its niche, or give it a niche to shine in
– Make heroes more relevant by keeping their opportunity cost lower
– Rebalance the factions and units
– Rebalance the economy if needed
– Rebalance the buildings if needed
– Keep the core gameplay of each faction intact
– Delete weird or unnecessary technologies, or replace them
– Economic abilities from heroes have been removed and replaced with different abilities
I used every unit DLC in the game, as these were all considered during balancing
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Here is a brief overview of each faction. Click the links to visit individual Steam pages with detailed patch notes for every faction.
Space Marines:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Early Drop Pods
• Better Economy
https://steamcommunity.com/sharedfiles/filedetails/?id=3554980216
Adeptus Mechanicus:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• New Units: Cinderfang and Voidshield Bastion
• Reworked economy
https://steamcommunity.com/sharedfiles/filedetails/?id=3554980295
Astra Militarum:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Medikits for everyone
• Now with Anti-Tank Guns
https://steamcommunity.com/sharedfiles/filedetails/?id=3554980620
Tau:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Support modules for Vehicles and Air Units
• More Drones, everyone likes more Drones!
https://steamcommunity.com/sharedfiles/filedetails/?id=3554979595
Adepta Sororitas:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• New Units: Tech-Priest and Strongpoint of Faith fortification
https://steamcommunity.com/sharedfiles/filedetails/?id=3554979850
Chaos:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Better Chaos God Blessings but also with downsides!
• New Unit: Exalted Poxwalkers
https://steamcommunity.com/sharedfiles/filedetails/?id=3554980459
Craftworld Aeldari:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Now with new city buffs which guide your economy
• Avatar is now finally a Hero
https://steamcommunity.com/sharedfiles/filedetails/?id=3554980402
Drukhari:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Can now fasten unit production with influence
• 3 different Combat Drugs so everyone can pick their poison
https://steamcommunity.com/sharedfiles/filedetails/?id=3554980360
Necrons:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Reworked Economy
https://steamcommunity.com/sharedfiles/filedetails/?id=3554979921
Orks:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• More Dakka for everyone! More Grenades and Tankbustas for the Boyz!
• Tanks are finally great!
https://steamcommunity.com/sharedfiles/filedetails/?id=3564632936
Tyranids:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Equip your Tyranids with Bio-Adaptations and fit them to your roles
• Build Tunnels early and harass your opponent
https://steamcommunity.com/sharedfiles/filedetails/?id=3577779257
My Two Neutral Monster Packs Are Part of This Mod:
1. Basegame Neutral Enemies Rework (Niemeria)
– Neutral flyer units are now skimmers so they can be attacked by melee units
– Nerfs these annoying flies
https://steamcommunity.com/sharedfiles/filedetails/?id=3554980544
2. Kabookie’s Neutral Enemies Rework (Niemeria)
– Uses the Kabookie’s Neutral Enemy pack but with tweaks. Some units are very strong and I adjusted them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3554991806
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Global Changes:
– River Terrain Tiles now provide +20% Energy, +20% Food, and -1 City building Slot.
– Healing in Outposts and Cities has been increased by 5% — now 20% per turn on Outpost tiles and 25% per turn on City tiles.
– Pinned Debuff no longer increases the ranged damage reduction of units.
– Skyfire Trait now affects Air Units, Skimmers, and Jetpack Units. You deal 33% more damage against these unit types, but 33% less damage against ground units. (Previously, this only applied to Air Units with smaller bonuses and penalties.)
– Soulblaze and other Damage-over-Time (DoT) effects now last for 2 turns instead of 1.
– Grenades have been reworked for almost all factions: they ignore cover by default, but now have a fixed accuracy of 50%, and cannot be improved by accuracy modifiers.
[Recommendations]
– Use Timmeh’s Environment Pack, as it looks good in-game: https://steamcommunity.com/sharedfiles/filedetails/?id=2957636952
– Use too many voices to get unit voicelines: https://steamcommunity.com/sharedfiles/filedetails/?id=1918454158&searchtext=to+many
– Game settings: 3 technologies per tech level
– Game settings: +0 or +10 Loyalty for you (+10 should be the default in my opinion)
– Game settings: Speed and all resource parameters set to Medium
I Reworked the core Mechanic and some of you may want to play the old version of my mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3648639841
Revisions:
Old revisions of this mod are available below. Click the link to download.