Faction Reworks All-In-One Niemeria

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Author: Niemeria

Last revision: 22 Jan at 15:16 UTC (1)

File size: 218.31 MB

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Description:

I took serious effort to balance and rework all factions in Gladius. My goals were:

– Make every unit viable in its niche, or give it a niche to shine in
– Make heroes more relevant by keeping their opportunity cost lower
– Rebalance the factions and units
– Rebalance the economy if needed
– Rebalance the buildings if needed
– Keep the core gameplay of each faction intact
– Delete weird or unnecessary technologies, or replace them
– Economic abilities from heroes have been removed and replaced with different abilities

I used every unit DLC in the game, as these were all considered during balancing

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Here is a brief overview of each faction. Click the links to visit individual Steam pages with detailed patch notes for every faction.

Space Marines:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Early Drop Pods
• Better Economy

https://steamcommunity.com/sharedfiles/filedetails/?id=3554980216

Adeptus Mechanicus:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• New Units: Cinderfang and Voidshield Bastion
• Reworked economy

https://steamcommunity.com/sharedfiles/filedetails/?id=3554980295

Astra Militarum:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Medikits for everyone
• Now with Anti-Tank Guns

https://steamcommunity.com/sharedfiles/filedetails/?id=3554980620

Tau:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Support modules for Vehicles and Air Units
• More Drones, everyone likes more Drones!

https://steamcommunity.com/sharedfiles/filedetails/?id=3554979595

Adepta Sororitas:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• New Units: Tech-Priest and Strongpoint of Faith fortification

https://steamcommunity.com/sharedfiles/filedetails/?id=3554979850

Chaos:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Better Chaos God Blessings but also with downsides!
• New Unit: Exalted Poxwalkers

https://steamcommunity.com/sharedfiles/filedetails/?id=3554980459

Craftworld Aeldari:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Now with new city buffs which guide your economy
• Avatar is now finally a Hero

https://steamcommunity.com/sharedfiles/filedetails/?id=3554980402

Drukhari:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Can now fasten unit production with influence
• 3 different Combat Drugs so everyone can pick their poison

https://steamcommunity.com/sharedfiles/filedetails/?id=3554980360

Necrons:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Reworked Economy

https://steamcommunity.com/sharedfiles/filedetails/?id=3554979921

Orks:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• More Dakka for everyone! More Grenades and Tankbustas for the Boyz!
• Tanks are finally great!

https://steamcommunity.com/sharedfiles/filedetails/?id=3564632936

Tyranids:
• Reworked Roster and Heroes
• Reworked Buildings and Techs
• Equip your Tyranids with Bio-Adaptations and fit them to your roles
• Build Tunnels early and harass your opponent

https://steamcommunity.com/sharedfiles/filedetails/?id=3577779257

My Two Neutral Monster Packs Are Part of This Mod:

1. Basegame Neutral Enemies Rework (Niemeria)

– Neutral flyer units are now skimmers so they can be attacked by melee units
– Nerfs these annoying flies

https://steamcommunity.com/sharedfiles/filedetails/?id=3554980544

2. Kabookie’s Neutral Enemies Rework (Niemeria)

– Uses the Kabookie’s Neutral Enemy pack but with tweaks. Some units are very strong and I adjusted them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3554991806

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Global Changes:

– River Terrain Tiles now provide +20% Energy, +20% Food, and -1 City building Slot.

– Healing in Outposts and Cities has been increased by 5% — now 20% per turn on Outpost tiles and 25% per turn on City tiles.

– Pinned Debuff no longer increases the ranged damage reduction of units.

– Skyfire Trait now affects Air Units, Skimmers, and Jetpack Units. You deal 33% more damage against these unit types, but 33% less damage against ground units. (Previously, this only applied to Air Units with smaller bonuses and penalties.)

– Soulblaze and other Damage-over-Time (DoT) effects now last for 2 turns instead of 1.

– Grenades have been reworked for almost all factions: they ignore cover by default, but now have a fixed accuracy of 50%, and cannot be improved by accuracy modifiers.

[Recommendations]

– Use Timmeh’s Environment Pack, as it looks good in-game: https://steamcommunity.com/sharedfiles/filedetails/?id=2957636952

– Use too many voices to get unit voicelines: https://steamcommunity.com/sharedfiles/filedetails/?id=1918454158&searchtext=to+many

– Game settings: 3 technologies per tech level
– Game settings: +0 or +10 Loyalty for you (+10 should be the default in my opinion)
– Game settings: Speed and all resource parameters set to Medium

I Reworked the core Mechanic and some of you may want to play the old version of my mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3648639841

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Revisions:

Old revisions of this mod are available below. Click the link to download.