Action→Move for All Units
Removes the movement cost from using actions. This allows units (assuming they have available movement) to use an action, then move afterwards.
This effect applies to all units for all the factions/races included in the game (and it’s DLCs) except the following:
⬥ Buildings
⬥ Stationary units
⬥ Units that already have this ability (e.g. most Eldar units)
This ability is active from the start of the match, and does not have to be researched.
⬥ None
⬥ None
✅ The features of this mod will work with any mod that modifies/replaces existing unit stats. ✅ The features of this mod will work with Action=Move for Eldar Units. ❌ The features of this mod will NOT work with any mod that adds in new factions/races/units. ❌ The features of this mod will NOT work with Action=Move for All Units.
In the in-game mod list menu, this mod should be: ⬥ Anywhere
All Gladius mods you subscribe to from Steam are located in:
C:Program Files (x86)Steamsteamappsworkshopcontent489630
This mod’s SteamID: 2670521698
Please let me know as soon as possible if you have ANY issues or problems with this mod (or any of my other mods). If the problem is on my end, I will do my best to fix it. I have tried to thoroughly test these mods before publishing them, but some bugs will inevitably slip through. Thanks in advance, and enjoy!
Special thanks to Cop Unit 12 and Icechuck for providing suggestions for improving this mod.
Here is a compatibility mod (created by Firebringer4) for the Iron Hands mod (created by dexgattaca).
Below is a link to an organized list of some other mods you may want to try out. Have fun!
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Revisions:
Old revisions of this mod are available below. Click the link to download.