More Extensive Road System

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Author: 13Mo

Last revision: 24 Mar at 08:10 UTC (1)

File size: 1.06 MB

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Description:

Making Land Power Nations Great Again
Several road-related buildings have been added to the game, unlocked by different technologies in different eras. For the detailed tech tree, please check in the game.
Below is an introduction to the era, building requirements, and brief bonuses of the buildings. The information is not exhaustive; please refer to the game for specifics.

Messenger Post — Era 1 — Town+Road — Proximity+Movement Speed
Trade Post — Era 2 — Town+Road — Proximity+Movement Speed — Upgrades from Messenger Post
Transport Hub — Era 4 — Town+Road — Proximity+Movement Speed — Upgrades from Trade Post
Official Road — Era 1 — Plains/Plateau+Road — Proximity+Movement Speed
Grand Avenue — Era 3 — Plains/Plateau+Road — Proximity+Movement Speed — Upgrades from Official Road
Plank Road — Era 1 — Hills/Mountains/Swamp+Road — Proximity+Movement Speed
Winding Road — Era 3 — Hills/Mountains/Swamp+Road — Proximity+Movement Speed — Upgrades from Plank Road
Tunnel — Era 5 — Hills/Mountains/Swamp+Road — Proximity+Movement Speed — Upgrades from Winding Road
River Port City — Era 1 — Market Center/City+River — Population-related bonuses
Canal City — Era 3 — Market Center/City+River — Population-related bonuses — Upgrades from River Port City
Canalized Canal — Era 2 — Connecting Canals+River — Proximity+Control
Artificial Canal — Era 4 — Connecting Canals+River — Proximity+Control — Upgrades from Canalized Waterway

Road bonuses are designed to partially offset terrain penalties.
Conditions for building canals: the current location must have a river, and adjacent locations must have a River Port City/Canal City/Canalized Canal/Artificial Canal.

This mod does not consider balance; building effects are extremely powerful.
AI cannot use any buildings from this mod.

Supports Chinese, Japanese, and English.

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Revisions:

Old revisions of this mod are available below. Click the link to download.