RGM – Horde Mode
Version 0.6.2
Feel free to join our discord to talk with other people and leave feedback in the Workshop comment section
[discord.gg]
Make sure real players are always on Team 1
Defend your base against 90 brutal waves of enemies from all factions. The enemy holds the entire map – survive on limited resources and pure tactical skill. Boss King Tigers (5x health, massive armor) spawn every 10 waves – aim for their rear!
- Survive up to 90 escalating waves from Wehrmacht, DAK, US, and British forces
- Enemies spawn from map edges toward your base
- Lose when any HQ is destroyed | All bridges indestructible
- Skip Wave & Cleanup Wrecks buttons for pacing control
Spawn locations adapt to your territory control:
- 0-33% captured: CENTER | 34-66%: MIDFIELD | 67-100%: EDGES
- Creates a retreating "frontline" as you advance (can disable for classic spawns)
- All territories start AI-controlled
- Capture FROZEN between waves, ACTIVE during waves
- Kill Zone prevents spawn camping – klaxon warning, 2-sec grace, then artillery every 3 sec
- Random mid-wave flanking attacks from LEFT/RIGHT edges
- Configurable spawn chance | No heavy tanks in reinforcements
Play shorter games without missing late-game content:
- Enable to map your custom wave range (e.g., 1-30) to the full 1-90 progression
- Heavy tanks and elite units appear at relative progression points
- Example: Wave 23 of 30 uses Wave 69 config (same 77% progression)
- Boss waves still spawn every 10th wave and on your final wave
- 6 doctrines: Mobile Infantry, Mechanized, Armored, Paratrooper, Skyfire, Juggernaut
- Guaranteed 90 total tokens by final wave – shorter games = more tokens per wave
- Spend 1-6 tokens per ability | Sell for 50% refund
- EXTRAS tab: Faction-specific upgrades and passives
Select any squad to spend tokens on permanent buffs:
- Health/Damage: +5% per stack (max 4 stacks, 1 token each)
- Penetration: +10% per stack (vehicles and team-weapons only, max 4 stacks)
- Elite Tank: One-time 8 tokens for +100% HP, +15% DMG, +10% PEN, +20% ACC
- Waves 1-15: Infantry + light vehicles
- Waves 16-30: Medium tanks
- Waves 31-60: Armor + AT infantry
- Waves 61-90: Heavy tank dominance
- Boss waves every 10th (1→2→3 King Tigers)
- Income = Base × Difficulty | Player scaling: 1P=100%, 2P=75%, 3P=50%, 4P=25%
- 1000 pop cap | Configurable starting resources and tokens
Global: Starting units/tier, Exclusions (snipers/aircraft/artillery/armor), Capture speed, Sight radius, Building & Aircraft health
Infantry: Production toggle, Accuracy, Penetration, Health, Speed
Vehicles: Production toggle, Penetration, Health, Speed, Armor
Tanks: Production toggle, Penetration, Health, Speed, Rotation speed, Front/Side/Rear armor
Live scoreboard: Infantry, MG, Bazooka, Light Vehicles, Medium Tanks, Heavy Tanks, Damage dealt
Revisions:
Old revisions of this mod are available below. Click the link to download.
