Endless Legend Populations

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Author: Captain Cobbs

Last revision: 27 May, 2020 at 08:01 UTC (9)

File size: 22.24 MB

On Steam Workshop

Description:

This mod adds all of the Endless Legend major factions as encounterable minor factions.

List of their bonuses

Allayi

  • Traits (+3 Science on Cold, +25 Defensive damage)
  • Collection Bonuses ( 1. +Religious, 2. +15% Influence on Systems with Allayi 3. +3 Movement points on Ships)
  • Assimilation Bonuses ( +4 Happiness on Cold Planets or +25% Ownership Recovery)
  • Faction Trait (Pyrophobic [Requires Oddtraits, nearly incosequential on the game])

Ardent Mages

  • Traits (+2 IDS)
  • Collection Bonuses ( 1. +Scientists, 2. +5% IDS 3. Rebellions progress 25% more slowly)
  • Assimilation Bonuses ( +5 Science per Anomaly or +15 Happiness and +2 Influence per Population)
  • Faction Trait (Start with Chaka)

Broken Lords

  • Traits (+50 Defensive damage, +2 dust on happy)
  • Collection Bonuses ( 1. +Religious, 2. +15% maximum manpower, +150 ground bombardment damage when attacking 3. +2% troop health per hero)
  • Assimilation Bonuses ( +15% empire dust or +10% health regen on ships )
  • Faction Trait (Appetite for Dust, faction uses dust to create population)

Cultists of the Eternal End

  • Traits (+2 FIDSI)
  • Collection Bonuses ( 1. +Religious, 2. +15% Influence on Systems with Cultists 3. +25 Happiness)
  • Assimilation Bonuses ( +1 Population Slot on Colonized Planets or +5% FIDSI per System Level)
  • Faction Trait (Start with Fakir)

Drakken

  • Traits (+2 Influence on Anomalies, +1 Food)
  • Collection Bonuses ( 1. +Pacifist, 2. +15% Influence on all Systems 3. Laws cost 50% less influence upkeep)
  • Assimilation Bonuses ( Peaceful treaties 30% cheaper or Systems are 25% more base diplomatic pressure)
  • Faction Trait (Start with a positive anomaly)

Forgotten

  • Traits (+2 Food on Strategic Resources, +1 Bandwidth)
  • Collection Bonuses ( 1. +Pacifist, 2. +15% Dust on Systems with Forgotten 3. 5% of science is added to dust)
  • Assimilation Bonuses ( +2 Movement on ships or +8% accuracy on ships)
  • Faction Trait (Start with Titanium)

Kapaku

  • Traits (+2 Happiness on Hot, +1 Industry)
  • Collection Bonuses (1. +Pacifist 2. +15% Industry 3. 10% Production is added as Food)
  • Assimilation Bonuses (+4 on Hot per citizen, or -50% Terraformation Cost)
  • Faction Trait (Cryophobic [Requires Oddtraits, nearly incosequential on the game])

Morgawr

  • Traits (+1 Influence on Fertile, +2 Science)
  • Collection Bonuses ( 1. +Militarist, 2. +15% Science on Systems with Morgawr 3. Ships construction costs are 25% less)
  • Assimilation Bonuses ( +5 Influence points on systems per anomaly (in that system) or +20 production per Fertile planet on systems)
  • Faction Trait (Start with 4 pop instead of 2)

Mykara

  • Traits (+1 industry, +3 Food on Fertile)
  • Collection Bonuses ( 1. +Industrialist, 2. +15% Food on Systems 3. +10% Food added to Production)
  • Assimilation Bonuses ( +250 Empire Manpower or -15% Food Upkeep)
  • Faction Trait ( Start with Kazar)

Necrophages

  • Traits (+1 Manpower / Turn, +20 Manpower Capacity, -2 Food (Boosting adds +2 Production))
  • Collection Bonuses ( 1. +Militarists, 2. -15% Hero and Ship Upkeep 3. +20% Troop Damage)
  • Assimilation Bonuses ( Minimum 5 dust on planets or +150 Experience on ships when created)
  • Faction Trait (Start with 4 pop instead of 2)

Roving Clans

  • Traits (+1 influence, +3 dust on anomaly)
  • Collection Bonuses ( 1. +Pacifist, 2. +15% trade company value 3. -5% dust inflation per trading company)
  • Assimilation Bonuses ( -15% system upkeep or -15% military upkeep)
  • Faction Trait (Start with positive anomaly)

Wild Walkers

  • Traits (+3 industry on fertile, +1 food)
  • Collection Bonuses ( 1. +Industrialist, 2. +15% Vision Range 3. 25% structure loss defense)
  • Assimilation Bonuses ( +10% Vision Range on all Systems or -15% Building Production cost)
  • Faction Trait (Start with 4 pop instead of 2)

Urkans

Urkan – Kazar

  • Traits (+5 IDS, +25 damage done to Attackers, Population is Immortal but Movable, Population cannot be Gene Spliced, Population can be boosted)

Urkan – Chaka

  • Traits (+50 Damage done to Attackers on Fertile, +50 Damage done to Attackers, +20 Manpower Capacity, +1 Manpower/Turn, Population is Immortal but Movable, Population cannot be Gene Spliced, Population can be boosted)

Urkan – Fakir

  • Traits ( +20 Manpower Capacity, +2 FIDSI, +1 Manpower/Turn, Population is Immortal but Movable, Population cannot be Gene Spliced, Population can be boosted)

Other Features
  • Documented Code – I am aware that no other mod really does what this mod does, as such, I have documented it and am in the process of organizing it in order to help anyone wishing to do something similar.
  • Faction Traits – Make a custom population that starts with any Endless Legend major population race or Urkan!
  • Collections Bonuses – Make custom populations that use the very same collection bonuses as the major races!

Credits

Special thanks Guvenoren, FrostGremlin, and Harlekeimpe of the G2G community for beta testing and providing many suggestions for faction design.
One last thanks to all the translators:

  • Groo (German)
  • Natani Shadepaw (French)
  • lo_fabre (Spanish)
  • MrRiceman (Portuguese)
  • Phonograf (Russian)

Links

Want to make your own Minor Faction mod? Want to make your own version of this mod? Check out the Github[github.com], you don’t even need to credit me.

I’m looking for translators for the following languages:

  • Korean
  • Chinese Traditional / Simplified
  • Polish

If you are interested, comment below!