Jevil

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Authors: MuttDud, VB, Soka, Cheezits

Last revision: 9 May at 22:28 UTC (2)

File size: 8.18 MB

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Description:

The jevilish jester comes to Rivals of Aether! Jevil is a unpredictable trickster character with a lot of disjoints, who uses the element of surprise to turn the tide of battle in his favor. Using his down special, pirouette, he can obtain several different status effects that may boost or hinder his power.

Notable mechanics:

His unique resource, the Card deck, is tied to most of his projectiles and specials in some way, consuming one out of three cards when either is used. Cards can be gained by hitting any non-linking attack or simply waiting five seconds.

Nspecial, when held, will cycle between four different card-suit based projectiles:
Diamonds travels straight forward at a fast speed. Good for harassment!
Hearts are slow but large and can hit opponents multiple times, keeping them locked in place.
Spades start out weak and slow, but gradually increase in power the longer they are on the battlefield, making for a deadly sniping tool.
Clubs split into three projectiles shortly after being launched, dealing great damage and hitstun at close range.
Additionally, his nspecial can be aimed at an angle while its being held.

Uspecial is a teleport that can be repeated multiple times, aslong as you have cards in your deck. depending on your input, Jevil will perform one of three followups:
No input: Jevil will shoot 5 weak spades with no hitstun.
Attack Held: Jevil will shoot one stronger diamond.
Parry: Jevil will shoot nothing.

Fspecial transforms Jevil into the Devilsknife and has him travel in a revolving motion. Opponents hit by the first half of the attack will be grabbed and dragged along into the second hitbox, effectively launching them backwards.
You can cancel out of this second phase by attacking, spending one card.

Dspecial has 15 different outcomes that always cycle in a set order. The match timer and roulette wheel on his HUD will give you clues as to where you are in the rotation. In practice mode, you will simply be told what effect you are on in the UI.
The outcomes are as follows:
"1: Foley" Plays a random sound effect.
"2: Slippery" Decreased friction for 15 seconds.
"3: Awkward" Take 25% more damage for 15 seconds.
"4: Tranquil" Strong Chargeup is armored for 15 seconds.
"5: Useless Bird" Bird that is useless..?
"6: Attack Boost" Next attack that isnt a mulhit or jab 1 has increased damage and knockback
"7: Kaboom" Explosion that damages both jevil and the opponent.
"8: Ghastly" Floaty, absa like jump for 15 seconds.
"9: Wormhole" Swap places with your opponent after a short delay.
"10: Perfect 10" Heal 10%
"11: Tiring" Get put into extended parrystun.
"12: Swift Legs" Increased dash speed for 15 seconds
"13: Twisted Ankle" take 10% damage.
"14: Full House" Infinite cards for 15 seconds.
"15: On Fire" Get set on fire.

Holding the dtilt input will have Jevil expend more of his Cards to spawn extra diamonds.
Bair works in a similar manner.

Portrait by Cari
Cheezits – Creator
Videobrain – Balance help and Megaman alt victory music
Soka – Balance and animation help
Mutt – Big ahh Patch :3

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Revisions:

Old revisions of this mod are available below. Click the link to download.