Rebalanced Equipment and Classes
Want to try more diverse tactics?
Want to enhance underused gears?
This balance adjustment MOD is designed to meet those needs.
For example…
– The machine gun’s firing pattern has been significantly improved. Especially when firing from cover, it unleashes a rapid and precise hail of bullets.
– The stealth bonus for the "Poncho" equipment used by the CIA has been significantly increased. The equipment slot has also been changed from large gadget slot to small slot, making it easier to use.
– Added new equipment "Gas Grenade" to Nowheraki SWAT. A non-lethal special grenade that releases tear gas to suppress an area.
…and MORE!
A. This mod adjusts the performance of weapons, gadgets, armor, and classes to be more distinctive while maintaining a balanced power level. It also adds several new pieces of equipment.
Door Kickers 2 is a great game, but when pursuing performance, the equipment and playstyles you can choose tend to be limited.
The purpose of this mod is to broaden the scope of tactics and gameplay by balancing equipment and classes.
A. No, this MOD does not significantly change the overall difficulty. The purpose of this MOD is to increase the range of choices available, and it is balanced with the policy of not drastically changing the difficulty itself.
However, as a principle of adjustment, we balance things by strengthening underpowered gear and classes to match others at the same level. Therefore, if you’ve been using what you considered ‘weak’ gear or classes, you might find the game feels easier. Additionally, we’ve slightly reduced the power of certain elements that were overly strong and narrowing your choices.
A. The general trends are as follows, but with over 100 changes spanning a wide range, it’s impossible to list all details here. For specific changes, please refer to the "changelist_EN.html" file included in the MOD folder.
Rangers: Strengthened weapons and gadgets that previously lacked power. Emphasized the unique characteristics of each weapon type. The most versatile unit type, capable of adapting to diverse tactical scenarios.
CIA: Enhanced firepower through additions like burst fire. Strengthened and added gadgets supporting stealth operations. Stealth works, quick close-quarters combat using pistols and knives, and rapid long-range sniping are its primary characteristics.
NWS: Enhancing the basic capabilities of units. Adding new equipment and abilities designed for intense combat scenarios involving explosions and barrages. By coordinating actions with Leader, and suppressing enemies, the team gain buffs that enable high firepower.
The MOD folder path (example)
C:Program Files (x86)Steamsteamappsworkshopcontent12390803604799648
D:SteamLibrarysteamappsworkshopcontent12390803604799648
Please locate this path or search for "changelist_EN.html" within the drive.
A. This MOD will overwrite some of the contents included in the following files.
– "entities" folder
humans_goodguys.xml
– "equipment" folder
firearm_ammo.xml
firearm_scopes.xml
firearms_cia.xml
firearms_nwswat.xml
firearms_pistols_cia.xml
firearms_pistols_nws.xml
firearms_pistols.xml
firearms_rifles.xml
head_attachments.xml
mounted_weapons.xml
various_nwswat.xml
various.xml
– "units" folder
doctrine_nodes.xml
units.xml
Therefore, other MODs that overwrite these files are highly likely to conflict.
Most simple mods that add equipment or maps will not conflict with this mod, but mods that significantly change the game’s specifications are more likely to cause conflicts.
A. English and Japanese are supported. If you play in other languages, performance changes will be reflected, but added text will be displayed in English.
A. You can uninstall using the same procedure as other MODs. All changes will be reverted, and any added equipment or unit slots will be removed.
I hope this MOD helps you create new tactics.
Thanks to KillHouse Games for providing such a great game and MOD-friendly systems.
Enjoy your time with Door Kickers 2!
Want to test-fire a gun more thoroughly?
Then how about the shooting range?
https://steamcommunity.com/sharedfiles/filedetails/?id=3605456935
Ver 1.30 (2026/04/13)
This update adds new equipment to all teams. Additionally, there are significant adjustments to the DMRs and SMGs for the Rangers and CIA.
The following list is a summary of changes only from the latest update. For detailed changes and all modifications made by this MOD, please refer to the change log contained within the "changelist_EN.html" file included in the MOD folder.
MOD folder location (example) or search for "changelist_EN.html".
C:Program Files (x86)Steamsteamappsworkshopcontent12390803604799648
D:SteamLibrarysteamappsworkshopcontent12390803604799648
< Rangers >
– Added new equipment "Flashbang: type W","Flashbang: type C","Wall Breach Charge: Type H".
– MP5, MP5SD: Enhanced firing performance when not using burst fire.
– 7.62mm DMR: Increased impact force of bullets, inversely to its penetrating force.
– P90: Increased firepower at close to mid range, reduced accuracy at long range.
– M14EBR: Inreased Crit chance at very long range.
– Only Soft Armor: Increased movement speed.
< CIA >
– Added new equipment "Spherical Camera" and "Smoke Shell".
– Undercover: M1A is now available for equipping.
– All SMGs and almost all ARs: Reduced Aim Time at close range while using semi-auto fire.
– AK47: Increased Concealment and movement speed, added burst fire.
– PKP: Increased Crit chance when firing from cover, at mid to long range
– SVD, M110A: Increased bullet’s impact force, inversely to its penetrating force. Increased Crit chance when firing from cover, at long range.
– M110A: AP rouds and ADVAP rounds are now available.
– Raider PDW: Reduced reload time, improved fire patterns overrall.
– MP5K: Reduced Aim Time at very close range.
– UZI: Improved fire patterns overrall.
< NWS >
– Added a new weapon "Vulcan/GP34 GL".
– G3: Increased accuracy at long range.
– SVU, SMLE: Increased impact force of bullets, inversely to its penetrating force.
– SVU: Reduced Aim Time at close range.
– G17: Reduced draw/holster time.
– Mock Grenade: Reduced throw time.
< Bug Fixes, etc>
– Fixed an issue where SVD (CIA) was not referencing the correct firing pattern when using cover fire.
– Adjusted equipment descriptions slightly.
Revisions:
Old revisions of this mod are available below. Click the link to download.