Final Stand

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Author: Soundwave2142

Last revision: 13 Apr at 08:23 UTC (3)

File size: 128.09 MB

On Steam Workshop

Description:


Final Stand is a new campaign designed as a replayable survival gamemode. Every playthrough offers a unique experience through the decisions you make, the strategies you employ, and the tactics you use to survive.

Choose your faction, an enemy faction, and a sector to defend. Assemble a squad of mercs and take your stance, fighting waves of enemies. Beating a wave will grant you XP, money, and some respite. Spend it wisely and prepare for the next wave, level up mercs, buy guns, gather supplies, and perform sector operations. Each wave will be tougher with better-equipped enemies and greater numbers. Beat them all in order to win.


Upon starting a new game from the menu, you can now select a new campaign, Final Stand. Selecting it will show standard pre-game configuration with new Final Stand exclusive options: Map (Sector), Length (Waves), Player Faction and Enemy Faction.

Option
Choices
Description
Sector
  • Fort L’Eau Bleu (H4)
  • Rimville (I9)
  • Port Cacao City (L8)
  • Pantagruel Slums (D7)
  • Sanatorium (H12)
  • Drachenberg Mine (B12)
  • Twin Manors (L18)
  • The Eagle’s Nest (A20)
The sector will define your options at warfare. All maps feature buildable covers and various utilities.
Length
  • 7 waves
  • Endless
7 waves is recommended, but Endless is available for those who want to test their skill.
Player Faction
  • A.I.M.
  • M.E.R.C.
  • Adonis Corporation
  • Grand Chien Militia
  • Maquis Rebels
  • Grand Chien Army
Each faction provides bonuses and penalties with the goal of altering playthrough. On top of that, your chosen mercenaries will wear faction attire compiled from faction-themed pools. The exception is the ‘No Faction’ option, which provides vanilla experience with no bonuses or penalties and no faction-themed attire.
Enemy Faction
  • The Legion
  • Maquis Rebels
  • Adonis Corporation
  • Grand Chien Army
  • Siegfried’s Guard
  • Infected
Depending on your choice, the enemy faction will yield different rewards (XP, money, loyalty), and you will face different units. Additionally, you can choose to play against random faction each wave.

Each player faction and enemy faction has its strengths and weaknesses, some might be easier to play as or against. Win or lose, restart, try again, experiment with mercs, factions and weapons, FS is all about replayability.

In order to win, you have to beat all 7 waves of enemies. Losing your squad(s) for the first time doesn’t mean defeat; instead, you will enter Last Chance and will be prompted to spend all your resources for a push. Assembling a new squad and retaking the sector will continue the campaign and exit Last Chance; failing to retake the sector will end the campaign.

In between waves you will have a chance to perform sector operations, hire new mercs, order new guns, or scavenge locations. To order guns, ammo, or other supplies, use BobbyRay’s store like in Hot Diamonds. You start with a tier 0 store, and every wave won will increase it by 1 as well as replenish the stock, providing you with options for the next wave. In FS BobbyRay’s store, deliveries arrive faster, and sector operations take less time. But you will still need to plan what you can and can’t do in the short period of time between waves. Money and time are always a leading factor.

Multiplayer Support – Enjoy the mod in your plaything with friends. Mod is fully desync free!


It is REQUIRED to restart the game after mod activation or deactivation.

The mod was designed to be fully compatible with other mods. It is recommended that you play FS without any logic-heavy mods for the first time, but try it later; any smaller mods, like custom mercs, should work without issues.

For non-steam players, you can download the mod from it’s github repository[github.com].

To submit a bug report, proceed to the "Bugs and Issues" Steam discussion thread on this page.


The roadmap represents a set of concepts and improvements that are planned to be added in later updates. This list is not final and will change and expand.

  • Start and Ending Rework – The first step towards making FS feel like an actual campaign would be adding intro and outro videos, cutscenes, and expanded credits.
  • Bosses – The plan is to introduce challenging and unique opponents during the last wave that will bring culmination to the struggle.
  • Dialog Addition – The second step towards making FS feel like an actual campaign is a set of dialogs that will be added to different key points and player actions. Hopefully unique per player faction, but this is uncertain.


Changes described below are NOT a detailed changelog but are only meant to highlight evolution of the mod. For detailed changes, please navigate to steam changelog.

Date
Version
Description
13.04.2026
1.80
New buildable covers and utilities, quests for FS, and buildable tracking. New website for intel, achievements, and archive. Increased map borders and added cutscenes and loading screens. Bugfixes and more.
14.02.2026
1.50
New enemy faction, ability to play against randomized faction each wave. Minor balancing tweaks and bugfixes.
12.02.2026
1.40
Endless mode, harder FS game configurations, new faction, new map, improvements to I9 map. Factions, books, and spawn zones balancing, bugfixes and other improvements.
05.02.2026
1.30
New playable faction, new UI changes for all factions, bugfixes and improvements across code-base, Multiplayer Support.
25.07.2025
1.20
Two new playable factions, balance changes, fixes, and a completely reworked attire generation system.
15.07.2025
1.10
Two more maps, a bag of fixes and improvements.
09.07.2025
1.00
Two new maps, a few QoL features, balancing changes and fixes. Initially envisioned version.
15.06.2025
0.90
Better new game experience, hints, supplies, overall more natural flow.
08.06.2025
0.80
Initial version upload of the mod.



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Revisions:

Old revisions of this mod are available below. Click the link to download.