Final Stand

Final Stand is a new campaign designed as a replayable survival gamemode. Every playthrough offers a unique experience through the decisions you make, the strategies you employ, and the tactics you use to survive.
Choose your faction, an enemy faction, and a sector to defend. Assemble a squad of mercs and take your stance, fighting waves of enemies. Beating a wave will grant you XP, money, and some respite. Spend it wisely and prepare for the next wave, level up mercs, buy guns, gather supplies, and perform sector operations. Each wave will be tougher with better-equipped enemies and greater numbers. Beat them all in order to win.

Upon starting a new game from the menu, you can now select a new campaign, Final Stand. Selecting it will show standard pre-game configuration with new Final Stand exclusive options: Map (Sector), Length (Waves), Player Faction and Enemy Faction.


- Fort L’Eau Bleu (H4)
- Rimville (I9)
- Port Cacao City (L8)
- Pantagruel Slums (D7)
- Sanatorium (H12)
- Drachenberg Mine (B12)
- Twin Manors (L18)
- The Eagle’s Nest (A20)
- 7 waves
- Endless
- A.I.M.
- M.E.R.C.
- Adonis Corporation
- Grand Chien Militia
- Maquis Rebels
- Grand Chien Army
- The Legion
- Maquis Rebels
- Adonis Corporation
- Grand Chien Army
- Siegfried’s Guard
- Infected
Each player faction and enemy faction has its strengths and weaknesses, some might be easier to play as or against. Win or lose, restart, try again, experiment with mercs, factions and weapons, FS is all about replayability.
In order to win, you have to beat all 7 waves of enemies. Losing your squad(s) for the first time doesn’t mean defeat; instead, you will enter Last Chance and will be prompted to spend all your resources for a push. Assembling a new squad and retaking the sector will continue the campaign and exit Last Chance; failing to retake the sector will end the campaign.
In between waves you will have a chance to perform sector operations, hire new mercs, order new guns, or scavenge locations. To order guns, ammo, or other supplies, use BobbyRay’s store like in Hot Diamonds. You start with a tier 0 store, and every wave won will increase it by 1 as well as replenish the stock, providing you with options for the next wave. In FS BobbyRay’s store, deliveries arrive faster, and sector operations take less time. But you will still need to plan what you can and can’t do in the short period of time between waves. Money and time are always a leading factor.
Multiplayer Support – Enjoy the mod in your plaything with friends. Mod is fully desync free!

It is REQUIRED to restart the game after mod activation or deactivation.
The mod was designed to be fully compatible with other mods. It is recommended that you play FS without any logic-heavy mods for the first time, but try it later; any smaller mods, like custom mercs, should work without issues.
To submit a bug report, proceed to the "Bugs and Issues" Steam discussion thread on this page.

The roadmap represents a set of concepts and improvements that are planned to be added in later updates. This list is not final and will change and expand.
- Start and Ending Rework – The first step towards making FS feel like an actual campaign would be adding intro and outro videos, cutscenes, and expanded credits.
- Bosses – The plan is to introduce challenging and unique opponents during the last wave that will bring culmination to the struggle.
- Dialog Addition – The second step towards making FS feel like an actual campaign is a set of dialogs that will be added to different key points and player actions. Hopefully unique per player faction, but this is uncertain.

Changes described below are NOT a detailed changelog but are only meant to highlight evolution of the mod. For detailed changes, please navigate to steam changelog.


