Goldolz’ Religion Expanded
Gotten tired of the ever same few religion? The always same boring reformation?
This mod is exactly for you. Adding multiple religions and reworking the entire christian reformation.
Revive long dead faiths. Hit the pope where the sun doesn’t shine. Embrase the true diversity of faith all around the world. United the jewish tribes, spread the word of islam or drive the colonists out of your ancestoral homeland!
Added Religions
Zwinglist, based off the reformer Zwingli, has a preference to Switzerland & Germany
Presbyterian, based off the reformer John Knox, has a preference to Scotland & Ireland
Vasantine, based off the Swedish king Vasa, has a preference to Sweden, Finland, & the Baltics
Tausenite, based off the reformer Tausen, has a preference to Denmark & Norway
Huguenot, based off the French reformed movement, has a preference to Southern France & Northern Italy
Servetusic, based off of the reformer Michael Servetus, has a preference to Aragon & Southern France
Arminian, based off the reformer Arminius, has a preference to the Lowlands
Socinian, based off the Sozzini reformers, has a preference to Poland, Ruthenia, & Lithuania
Bironic, based off the reformer Biroz, has a preference to Hungary & Croatia
Radzian, based off the Polish Reformed Church, has a preference to Poland, Ruthenia, & Lithuania
Molinist, based off the theologian Molina, has a preference to Southern Spain, Portugal, & Southern Italy
Munsterite, based off the prophets of Wittenberg, has a preference to Germany
Hutterite, based off the preacher Jacob Hutter, has a preference to Germany & Bohemia
Mennonite, based off the preacher Menno Simons, has a preference to Germany & the Lowlands
Custom Icons
New Events & Flavor
12 new historical events to spawn all new branches.
22 new events to randomly spawn centers of reformation.
40 new events for religious wars and spreading.
47 new events for religious and reformation flavor.
Over 50 new events for the religious league war.
Dozens of hours put into research for realistic flavor.
Custom descriptions for all new religions.
Church aspects are based off of real events.
Structured Reformation
The reformation will always begin with Lutheranism.
Calvinism, Zwinglism, & the Radical Reformation will spawn next.
All other branches will spawn after this.
Catholic & Orthodox will spawn their own Counter-Reformation Centers which help contain the reformation (Up to three centers of Counter-Reform).
The Radical faiths, including Hussites, Hutterites, Mennonites, & Munsterites will spawn with one center only and spread slower.
All other branches of the reformation can have up to two centers of reformation.
Other Changes
Zwinglist, Tausenite, Arminian, Radzian, Molinist, & Bironic all use the church power mechanics with new church aspects
Presbyterian, Vasantine, Huguenot, Servetusic, Munsterite, Hutterite, Mennonite, & Socinian all use the fervor mechanics
Protestant is renamed to Lutheran (To keep with the name theme)
Protestant now has a preference to Northern Germany
Reformed is renamed to Calvinist (To keep with the name theme)
Reformed now has a preference to Southern Germany
Anglican now has a preference to England
Hussite now has a preference to Bohemia & Silesia
Every standard reformation religion is limited to two Centers of Reformation
Catholicism can have three Centers of Counter Reformation
Radical faiths can have one Center of Radical Reformation
Centers of Reformation can spawn in a larger variety of provinces
Religious Zeal time is lowered 40% to allow for more chaotic conversions
AI will always choose to go Anglican (for a little extra reformation)
The reformation age will include all new faiths for bonuses
Prussia can form with any of the new reformation faiths
Prussian government reforms include new branches
Fixed quite a few bugs from the old mod ‘More Branches’
The Evangelical League can form with any of the new branches, or Orthodox, Anglican, Hussite, or Calvinist. The league faith is decided by whatever faith has the most provinces in the empire sometime after 1550 and the event ‘The Evangelical League’ fires
Road Map:
Christianity Revival (In progress).
Cradel of Civilisation (in Planning).
Jungle Inferno (In Planning).
Dragons Breath (Future Update)
Where Spirits Dance (Future Update)
Path of the Jaguar (Future Update)
Thunderbird’s Flight (Future Update)
Door to the forgotten Realms (Future Update)
Credits for inspiration and reformation base code go to DISA and his Pope Leo’s Nightmare
Currently in work for Cathar custom council religion mechanic.
the next updates wont take 6 months because the other mechanics wont be so complex to programm without burning myself out <3
Revisions:
Old revisions of this mod are available below. Click the link to download.