The Dead Man’s Switch – Add Abilities To Your Meches

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Author: Fisher

Last revision: 4 Feb at 15:29 UTC (1)

File size: 225.37 KB

On Steam Workshop

Description:

"Our transport vehicles, bandwidth, and logistical capabilities are very limited. Maintaining a large force to achieve numerical superiority is too costly for us. Building an elite mech force should be our next strategic focus."
"Leader, please take a look at our latest scientific achievement…"

[Description]

This mod adds a series of modification modules, each granting a mech a special ability, providing it with superior combat performance or mobility.

Due to their excellent compatibility, these modules can be installed on mechs of any size, from the small "Peregrine" to the large "Bastion." Tests have shown they can even be installed on the Royal Centipede!

For example, by equipping suitable modules, you can enable your "Assault Turtle" to use special abilities such as "Burst Dash" and "APS," transforming it into a powerful breakthrough beast on the battlefield!

[Necessary Mods]

The Dead Man’s Switch
Ancient Mechs
#This mod’s functionality is implemented through DMS, and all abilities are sourced from the two mods above.

[Compatibility]

1. This mod essentially only provides items similar in nature to the modifications in DMS, so its compatibility should align with DMS.
2. CE? I’m not sure. As mentioned above, all abilities used by this mod come from Core and DMS. If DMS is compatible, then this mod is compatible.

Download
Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Biotech
Required items:

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The Dead Man's SwitchSteam Workshop
The Dead Man's Switch - AncientCorpsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.