Reactive Sound Events
A complete overhaul of the meta-event system. Sounds now react to the world, spawn physical scenes you can investigate, and tell a story through a new survivor radio station.The sounds adapt to time, weather, location, and your playstyle.
When you hear a distant sound, something actually happened there. Go find out what — if you dare.Scene Types
- Gunfight: Battle aftermaths with weapons and ammo.
- Vehicle Crash: Wrecked cars with lootable trunks and gloveboxes.
- Campsite: Campsites and evidence of other survivors.
- And more…
A directional on-screen marker shows where the sound came from.
Customizable colors, opacity, and duration. Also available when the player enters a scene radius.Indicator Features
- Directional: The marker points in the direction of the sound.
- Customizable: Colors, opacity, and duration are customizable in Mod Options.
- Scene Radius: Available when the player enters a scene radius.
A survivor radio station broadcasting from Knox County on 112.4 MHz.
Tune in to hear from Marcus, Jenna, and Ray—three survivors with their own personalities, perspectives, and struggles.Broadcast Schedule
- 7:00 AM — Morning Show with survival tips and skill lessons.
- 1:00 PM — Midday broadcast with scene reports / story progression.
- 7:00 PM — Evening broadcast with scene reports / story progression.
Features
- Tactical Intel: Hosts report coordinates of nearby scenes. Right-click your Radio, Walkie-Talkie, Ham Radio, or use your vehicle’s radio to Mark Intel on your map — now with custom map icons and animation feedback!
- Learn & Survive: Pay attention. The hosts share survival tips that can actually teach your character new skills.
- Evolving Narrative: Follow their story over 90+ in-game days. Listen as they adapt, fight, and face the horrors of the Exclusion Zone.
Your character is part of this world, not above it. Reactions include:
- Panic: Loud events will increase your panic level. Cowardly characters suffer more.
- Wake Up: Events near you can wake you up. Insomniacs beware.
- Zombie Hearing: Zombies also hear these sounds and may investigate the source.
- Adaptation: A veteran survivor (high days survived) won’t panic as easily as a fresh spawn. You get used to the horror.
FEATURES
- 7 Event Types — Gunfight, Gunshot, Scream, vehicle Crash, Animal, Weather, Zombie.
- Physical Scenes — Investigate the aftermath of events.
- Visual Sound Indicator — Know where the sound came from.
- Knox Relay Radio — In-game broadcasts with intel and story.
- Deep Configuration — 50+ sandbox options to tweak every aspect.
COMPATIBILITY
- Works in 42.15.2
- Build 42.13+ REQUIRED (visit Reactive Sound Events (Legacy) for Build 41 / Build 42.12 or less)
- Multiplayer SUPPORTED* — Works on non-dedicated and dedicated servers (pending testing on the later).
* Scenes are SINGLEPLAYER ONLY for now. Waiting for a stable MP version before implementing themWITH OTHER MODS
- Weapon Mods — The mod will automatically detect and add modded RANGED weapons to the appropriate weapon pools. No manual configuration is required.
- Vehicle Mods — The mod will automatically detect and add modded vehicles to the appropriate vehicle pools. No manual configuration is required.
CREDITS
- The Indie Stone — Project Zomboid
- Sound Assets — SonidosparavideosSINCOPYRIGHT, Sound Effects Library: Tema, squareal, STALKER Anomaly
- PZ Community — For keeping the game alive
- SIMBAproduz – For the translation to Portuguese (Brazil)
- King-橘子 – For the translation to Simplified Chinese
- ziba1715 – For the translation to Russian
- t3qquq – For the translation to Korean
- Parzival – For the translation to Turkish
- 么么茶 – For the fix of the radio broadcast in MP (check out his mod Darkness Falls)
- marshmallow justice – For testing my mod and pointing out issues and possible solutions
Workshop ID: 3656190498
Mod ID: ReactiveSE
Revisions:
Old revisions of this mod are available below. Click the link to download.






