Anim-Based Footsteps Timing.

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Author: Mr.Conscript

Last revision: 19 Mar at 16:16 UTC (1)

File size: 15.5 KB

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Description:

I’m tired of the player animations being too fast for some reason and not matching the sound of their footsteps.

THINGS TO KNOW:

  1. Replacements like this works well: Raising The Bar: Redux Footsteps (I remade sound resolver, but I don’t think that problem is gone. Btw, sev, thanks.)
  2. It only works with playermodels that use standard model bones (i.e. "ValveBiped.Bip01_R_Foot" and "ValveBiped.Bip01_L_Foot") there’s no other way BECAUSE: firstly, most of the wonderful people who transform our game with various unique humanoid models use standardized bone names. Secondly, why should I be doing 1,000 or more lines of code? I’m lazy and it’s very difficult.
  3. IK foot – recommended to pair with this. (so that the foot has better contact with the nearest surface)
  4. anim_footsteps_enabled 1/0 – to enable/disable addon.
  5. anim_footsteps_offset [number] – vertical offest for check.
  6. anim_footsteps_delay [in seconds] – delay between steps.

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[www.donationalerts.com]

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Revisions:

Old revisions of this mod are available below. Click the link to download.