[A3UE] Built-in Radio Supports

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Author: gor3Splatter

Last revision: 23 Feb at 05:55 UTC (1)

File size: 288.14 KB

On Steam Workshop

Description:

This Antistasi Ultimate Extender (A3UE) lets you make use of Arma 3 built-in
supports via radio menu (0-8).

Discord[discord.gg] | Source[gitlab.perfect-co.de]

Features

  • Find a support specialist via a custom Antistasi Ultimate mission
  • Build support coordination buildings on your base
  • Support types implemented:
    • Artillery
    • Close-air-support helicopters
    • Close-air-support planes (bombing)
    • Air transport
  • CUP compatible

Usage

In order to use radio supports, you’ll need a support tent built in your HQ.
Once a tent is built, an Antistasi rescue mission for a specialist will start.
Go rescue that specialist and bring him home to your base to activate support.

Any vehicle on your base related to that specific type of support can now be
assigned to radio support.

Assignment happens via vanilla interactions or ACE interactions (if mod is present).

Assignment using artillery

  • place a mortar
    • ACE: assign via interaction menu "Supports" >> "Assign as artillery"
    • Vanilla: mouse-wheel scroll in the interaction menu and find "Assign as artillery"
  • ungarage e.g. an MLRS
    • as commander, recruit a vehicle team and assign it to the vehicle
    • wait until crew is mounted
    • ACE: assign via interaction menu "Supports" >> "Assign as artillery"
    • Vanilla: mouse-wheel scroll in the interaction menu and find "Assign as artillery"

Aerial support

Due to Antistasi’s restrictions on AI piloting aircraft, no crew recruitment is
necessary. Simply ungarage a helicopter and assign it to a transport or CAS role.

CAS and transport helicopters will only take-off once you assign them their
tasks via the radio menu.

Warning: planes will immediately try to take off and loiter until they are
tasked. Place them onto the right end of an airport’s runway; otherwise they
are almost sure to crash.

F.A.Q.

I can’t see the vanilla / ACE interactions

You’ll need to be the commander.

I still can’t see the … interactions

Make sure, the vehicle isn’t crewed. For static mortars you should see an
option to eject the crew. Anything else needs to be vacated by traditional
means.

I still can’t see the … interactions

This mod makes use of a vehicle’s class config property
(`availableForSupportTypes[]`) that tells it which roles a vehicle is suited
for. It works on any vanilla and (c)DLC vehicle, but if it doesn’t work with
your Starwars mod, that’s that mod author’s fault, not mine.

Bugs

¯\_(ツ)_/¯

Authors

gor3Splatter/UnseenKill

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[A3UE] UnseenKill Mods Shared CodeSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.