Ten Techs per Era

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Author: Xumuk

Last revision: 1 Nov, 2019 at 16:30 UTC (1)

File size: 144.38 KB

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Description:

Increases the tech count required to ascend to a new era to ten. A little bit slower progression makes naval, defense and other situational techs more of an option without breaking a pace of a game.
Indirectly prevents harsh snowballing by making harder to reach second era before first empire plan.

Integrated ELCP[www.games2gether.com] victory ruleset
Economic 555000 -> 777000 Expansion 0.8 -> 0.7 and lowered Era VI techs requirement for Science Victory to 4. Also base cost of Era VI techs got slightly decreased.

If you have suggestions about balance of victory conditions, feel free to comment below.

Compatible with ELCP[www.games2gether.com]

If you want to further increase tech requirement, check out mods by burntfield:
Twelve Techs per Era
Fifteen Techs per Era
Eighteen Techs per Era

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Revisions:

Old revisions of this mod are available below. Click the link to download.