More Gradual Economic Scaling

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Author: Joshua Fitzgerald

Last revision: 5 Mar at 18:55 UTC (1)

File size: 143.01 KB

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Description:

Exponential economic scaling is the cause of various problems in EU5 from the mid-game economic collapse where excessive production and building leads to a chronic iron, lumber, and tool shortage to the general feeling of having infinite money and nothing to spend it on far too fast.

This mod attempts to rein in scaling through two approaches:

– Firstly, there is a scaling cost modifier added for buildings and RGOs, +15% cost for buildings and +10% cost for RGOs per 100 tax base, this slows growth, keeps the decision to build or not to build something meaningful throughout the game, and leads to resource production keeping up with building inputs

– Secondly, estate spending has been modified, so that rich estates spend a bit more, this means their capacity to build endlessly is somewhat reduced (works in tandem with the scaled costs) and EUV is not instantly a post scarcity society where every market has an endless amount of every luxury good

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Revisions:

Old revisions of this mod are available below. Click the link to download.