VehicleRaid Framework

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Author: gabriel123gonzalez4

Last revision: 16 Jun at 22:24 UTC (1)

File size: 890.79 KB

On Steam Workshop

Description:

This framework allows creating mods that add raids using vehicles.

News

  • The vehicle injector for natural raids has been updated.
    – Faction icons will now have their respective colors.
    – The vehicle list is filtered by mod.
    – You can change the paint job of vehicles in the list.
    – You can add upgrades to vehicles if they have them.
    – Selected vehicles will also appear in settlements, mission settlements, map ambushes, and caravan ambushes. In some missions, vehicles will appear in the enemy list.
  • New behavior for vehicles without turrets: they are now used for transport.
    – Land Vehicles without Turrets: Pawn raiders using vehicles without turrets will use them for transport. Once they have eliminated a target and the next target is far away, they will re-enter the vehicle.
    -Ground vehicles with turrets: If there are passengers, they will simply get out; the driver and gunner will not.
    -Air vehicles without turrets: The air vehicle will first look for a Pawn not on a roof. The passengers will parachute out, and the air vehicle will immediately leave once all its passengers have jumped. If a target Pawn is on a roof, the air vehicle will look for an area where its passengers can jump before leaving the map.
    -Air vehicles with turrets: These will not leave the map. When they are close to their target, their passengers will parachute out; the driver and gunner will not.
    -Several errors in vehicle injection in natural raids have been fixed
  • If the raid arrives in transport pods, the vehicles will arrive by parachute, and the sound of a passing plane will be heard across the map. This prevents the narrator from ever choosing an aerial vehicle.
  • The Pawn raiders will attempt to repair the allied vehicle if there are no enemies nearby.
  • Vehicles can now be claimed depending on the selected pawn’s crafting skill; the required skill varies depending on the vehicle.
  • Buttons have been added to copy and paste a list of vehicles for a faction.
  • A clear button has been added for the vehicle list of a specific faction.
  • An "Auto-fill" button has been added. This button will automatically assign combat points to vehicles based on their HP, armor, turrets, speed, and number of seats. The
  • "Auto-fill" button ignores aerial and boat-type vehicles. Vehicles with a range greater than 150, 200, or 250 will be assigned even more points than normal.
  • "Auto-fill" will also add ammunition, fuel, and upgrades to vehicles.
Vehicles can now be claimed depending on the selected pawn’s crafting skill; the required skill varies depending on the vehicle.

For aerial vehicles, the _west texture is required; otherwise, a minor visual bug occurs. This can be easily fixed with a program or website that flips the _east image.

To create your raids with vehicles, check out my GitHub repository: https://github.com/Gabrieel1483/VehicleRaid-Framework

Here you can try an Imperial raid, which is a test mod I have and I constantly update along with this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3723873674

This is for testing the flight system for helicopter-type vehicles: https://steamcommunity.com/sharedfiles/filedetails/?id=3728012803

Flying vehicle of the airplane type: https://steamcommunity.com/sharedfiles/filedetails/?id=3730464755

This mod adds several vehicles to the raids but it’s not balanced; the "Auto-fill" button was used: https://steamcommunity.com/sharedfiles/filedetails/?id=3738823296

I want to thank Dingo Ananas for allowing me to use some of his code: https://steamcommunity.com/profiles/76561198000935993

You can support my future projects at: https://ko-fi.com/gabrieel1482

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Vehicle FrameworkSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.