Wiseman’s Squad Editor for Conquest and Skirmish
Version 1.0.18 out now!
This is a custom tool I wrote to allow you to easily make custom squad mods for Conquest mode, and now also custom Doctrine mods for the skirmish modes (Frontlines, Battle Zones, Domination, and Last Stand). It offers a complete interface to make squads, add units to the squad, adjust squad member inventory, and more!
Generating your mod is easy. After you have everything configured the way you want, you can generate all the files for the mod with a button click!
To get started, you’ll need to first subscribe and then find my tool in ..steamappsworkshopcontent4007503667600279
From there you will need to extract the file GohSquadTool-v1.0.18.zip in a place of your choosing on your machine. After extracting all the files from the ZIP, you can click on GohSquadTool.exe to run the tool. First launch will prompt you to select the resource folder that can be found in the Gates of Hell install directory.
Conquest Squad Projects:
- Creating custom squads
- Adjusting squad member inventory
- Adjusting recruitment cost of the squad
- Interactive placement of the squad in the research tree
- Unit stat modifications like health, stamina, weapon skills, and more
- Vehicle stat modifications like speed/fuel amount
- Built-in 3D model viewer for units, weapons, and vehicles
Doctrine Projects (NEW in 1.0.18):
- Making your own doctrines for any faction, either from scratch or starting from a vanilla doctrine
- Creating call-ins in all 6 categories you see in game (up to 18 per category), with any mix of units you want
- Adjusting each call-in’s cost, CP, recharge time, unlock time, and a per-match use limit
- Editing one roster shared across all war periods, or editing each war period separately
- Picking any vanilla portrait for your call-ins, or using your own custom image
- The same inventory and stat adjustments that Conquest squads get
- The AI can buy and use your custom call-ins! The tool will warn you if you put a combination of units in a call-in that the AI can’t handle, and includes a guide showing what works
Why doesn’t the tool launch when I click on it?
-If the tool does not launch then make sure you have the following dependencies installed on your computer, both are from Microsoft: .NET 8.0 Desktop Runtime (x64) and Microsoft Visual C++ Redistributable 2015-2022 (x64)
What is the difference between generating a mod and saving a project in the tool?
-Generating a mod actually gives you the mod files that the game can use. Saving a project within the tool will produce a ".GOHPROJ" file that contains all the setup for your mod. This allows you to easily come back at any time and make adjustments for mods you make.
Can you make the tool localized for other languages?
-Yes, absolutely I can. See the "Localization Assistance" discussion for this mod page. It contains a list of all the phrases within the tool that I need help with translating to other languages. I only speak English, and I don’t want to use AI that might make translation mistakes.
Does this tool work for other Conquest mods like Valour, CEv2, 40k, ColdWar Redux, etc?
-No. I designed this tool to only work with the vanilla PAK files that shipped with the game. I am just one dude, and I can’t really realistically keep up with other mod creator’s work to ensure compatibility. If you really want custom squads for those other conquest mods, then you’d have to manually merge anything generated by my tool with your other desired conquest mod.
Do mods generated with this tool work with any other mods at all?
-I dont officially guarantee any other mods to work with mods generated with this tool. It comes down to if other mods are going to be touching the same files that your generated mod has also touched. So some other mods might be ok, and other mods might cause conflicts.
Can I still pick the vanilla doctrines while my doctrine mod is active?
-Only for the factions you didn’t touch. Any faction you gave a custom doctrine to will have its vanilla doctrines replaced by yours while the mod is active. If you still want some of the vanilla doctrines for that faction, you can recreate them by basing additional doctrines off of the vanilla templates and generating them as part of your mod.
Can you upload mods generated by the tool to the workshop?
-Of course, I don’t own the mods you create from the tool. I would appreciate you giving credit if this tool did help you out, but it’s not required.
How do you use the generated mod?
-Place the generated mod into the mods folder within the Gates of Hell install directory. You can then activate it from the Extras menu in game
Current changes for version 1.0.18 can be viewed here: https://steamcommunity.com/workshop/filedetails/discussion/3667600279/562532756309204969/
I’ve tried my best to make sure this tool is as bug free as possible, but given the sheer amount of combinations you can make, you may run into some issues such as a mod causing your game to crash. I will try my best to keep up with reported critical issues, just know I am one man and my free time is limited.
Revisions:
Old revisions of this mod are available below. Click the link to download.