Nomina culturalia maxima [Vanilla]
Nomina Culturalia Maxima is a generated compatibility compilation for Crusader Kings III cultural title and place names.
It merges and reapplies existing cultural-name data from several major toponym/name projects into the current base-game landed_titles structure, so more provinces, baronies, duchies, kingdoms and empires can dynamically change their names depending on the holder’s culture.
This mod does not add newly researched cultural names made by me.
It is a generated fork/compatibility compilation: it applies, merges and restores already existing names from the source mods.
The mod may generate new localisation keys/files, but the actual name data comes from the credited source projects.
- More Cultural Names
- Immersive Toponyms
- Terra Nomina – Immersive Toponyms & Map Fixes
- Culture Expanded – More Cultural Names
- Community Mods for Historicity – More Cultural Names
- Added Terra Nomina as a new source for additional toponyms and cultural title/place-name coverage.
- Rebuilt against the current base-game landed_titles files.
- Merged 48,697 source cultural_names blocks across 15,115 titles.
- Generated 777,985 final cultural-name entries for the output mod.
- Generated 420,966 localisation entries with no generated localisation key collisions reported by the build.
- Applied title-equivalence donor groups so names can be transferred between equivalent or renamed titles used by different source mods.
- Applied conservative missing name-list filling where the relation was strong enough; uncertain cases are left for review instead of being forced.
- No duplicate cultural_names blocks were reported during output writing.
- Dynamic Toponyms: many titles and holdings can change names depending on the holder’s culture.
- Combined Database: brings together data from More Cultural Names, Immersive Toponyms, Terra Nomina and related compatibility datasets.
- Better source compatibility: the build tries to connect equivalent titles between different mods instead of simply overwriting one source with another.
- Generated localisation: missing localisation keys are produced when needed, while keeping the source names intact.
- Wide geographic coverage: Europe, the steppes, North Africa, the Middle East, India, Tibet, China and other regions covered by the source datasets.
- This mod changes landed_titles and localisation files, so it is probably incompatible with other mods that change the same landed_titles files.
- You do not need to subscribe to More Cultural Names, Immersive Toponyms or Terra Nomina for this compilation to work.
- If you use map, culture or total-conversion mods, place this mod below them unless their own page says otherwise.
- This is the base-game/RICE/Culture Expanded-oriented version. Use the dedicated versions below for larger map overhauls.
This is an automatically generated compilation, so some edge cases, wrong priorities or missing names may still exist.
If you notice a title that does not change name correctly, a wrong cultural name, missing localisation, or a compatibility problem, please report it in the comments.
All credit for the original research and name databases goes to the creators and contributors of More Cultural Names, Immersive Toponyms, Terra Nomina, Culture Expanded – More Cultural Names and Community Mods for Historicity – More Cultural Names.
If you are one of the original authors and want attribution changed, or want this work removed, please contact me.
Required items:
Click the title to search on this site.
Regional Immersion and Cultural Enrichment (RICE) — Steam Workshop
Culture Expanded — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
