Rebalance reborn
1.00 Reorganize files to adapt every patch well
The effect of law "mine’s bigger" was adjusted. Now the law increase 100% the maintenance cost of fleets but increase 50% of damage of weapon module.
The purpose is make the law different from deadly intent bill
Large scale adjust the effects of buildings in T4 and T5, now every building is useful. The factions’ specific buildings and unique buildings have large scale of buff
Decrease the cost of negative anomalies reduction. From 960 to 480
Adjusting the effect of wonders. Especially ministry of truth
2.00 Fix the coding error that cause some of modified not work. Now the late buildings need basic strategic resources but decrease cost of rare strategic resources
The weapons that using rare strategic resources more powerful (+10%)
The purpose is let basic strategic resources more useful in late game and encourage player research high-end weapon techs
Buff the unique building of craver. I forget last time
3.00 The T6 victory techs are more powerful
3.10 The unique improvements of citadel are buff. Now the system with citadel can become exterme powerful war machine.
The T6 military technology and victory wonder are become more useful
4.00 Remove the basal output change of cold planets. However, some of effects of building were modified to make cold planets more useful
The rewards of level 4 curiosity points increase.
The improvement to increase population limit become more useful and expensive
The hazardous mining facility now also can increase 50% of resourses income
Now C3 center much more expensive and change to T5 building. But the negative effect decrease sharply
5.00 Fix the repeat building problem when play Hissho and UmbralChoir by this mod
Buff the new T5 tech. The negative anonymes will be exterme useful in late stage
5.10 Remove the modifies of weapon to fix the problem that can’t battle normally in latest version
Revisions:
Old revisions of this mod are available below. Click the link to download.
