Native Mercenary

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Author: Alex Zhao

Last revision: 28 Mar at 02:51 UTC (1)

File size: 303.46 KB

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Description:

This mod adds native units as local mercenary for all provinces. All factions can recruit them in non-hostile regions, share capacity, and have a certain probability of replenishing each turn. The recruitment cost is double the original recruitment cost of the corresponding unit.

All local units are unlocked over time in the corresponding realm, and Native mercenaries on Cyprus, Crete, and some other islands are generic Sea people units. The replenishment chance increases depending on the number of turns:

Unit Tier
Turn 1
Turn 10
Turn 30
Turn 60
Turn 100

T5
6.67%

T4
6.67%
8.34%

T3
8.34%
10%
12.5%

T2
10%
13.34%
16.67%
20%

T1
10%
17.5%
25%
32.5%
40%

compatible with saved games and most mods.

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Revisions:

Old revisions of this mod are available below. Click the link to download.