[CP] DOOM – Glory Kill Takedown

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Authors: Chicken Plucker, dninemfive

Last revision: 6 Mar, 2020 at 13:58 UTC (1)

File size: 70.45 MB

On Steam Workshop

Description:

Rip and tear until it is done.

NOTE: Pawns need to be at least 12 melee to perform a glory kill takedown.

Features:
– Allows your colonists to perform a "Glory Kill" takedown, based on the iconic DOOM 4 feature.
– Custom sound effects
– Adds a "ripped and torn" hediff on the target, which brings down their consciousness
– Random body parts are destroyed or torn off
– Does not guarantee a kill, though it is highly likely due to the nature of the damage done

– Works on other kinds of races, effects vary depending on the health and scale of the creature, centipedes for example will not immediately die but will be downed due to the hediff added

All of these features courtesy of

dninemfive

none of this would be possible without his help!
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Red Horse Takedown mods:

Metal Gear Solid – CQC Takedown Mod (Non-Lethal)

DOOM – Glory Kill Takedown Mod (Lethal)

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Disclaimer:
– Be careful not to rip and tear your own colonists, especially when they are occupying the same space as your target!
– Mod is highly unbalanced. This mod has no chance of being polished in terms of balancing because of coding limitations.
– Using the ability towards allies will cause zero reactions from them, another coding limitation issue that may be left unfixed.

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Want more DOOM?

DOOM 1.0:

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Credits to:
LimeTreeSnake – 1.1 update, this mod will not be available for 1.1 without his help!
dninemfive – C# coding
Jecrell – C# coding
id Software and Bethesda – For DOOM. "It just works." – Todd Howard

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Revisions:

Old revisions of this mod are available below. Click the link to download.