AI Construction Priorities Reworked – Pharaoh Dynasties Edition
This mod attempts to optimize the AI’s construction decisions. I’ll write a longer description outlining the mod’s priorities once I have more of the mod written.
My primary goals are to get the AI to build recruitment structures in major settlements, except for specialized structures like Ramesses’ minor settlement structures. When recruitment buildings are present, the priority for the recruitment slot / recruit rank building increases dramatically. I wrote some rules to try to block most recruitment structures from being built in minor settlements as the AI would often choose a gimped recruitment building over a valuable gold mine.
Since the AI has resource cheats, I blocked it from building War Coffers (the recruitment cost reduction building).
I added high priority to bronze, gold, stone, and the highest tier of the farm buildings. I wrote synergy rules so that when the AI has a gold or bronze mine the priority on the % bonus support structure skyrockets.
This mod also supports some more stringent rules if you run Ca_Putt’s Factional Recruitment mod. This mod will work with Factional Recruitment’s rearranged building trees, but the mods do not require each other; they just play well together if both of them are active at the same time.
If you have ever seen the AI building something stupid, please let me know the faction, the building name, and what they should have done instead. I don’t play every faction so I need all the help I can get to fix as many AI build mistakes as possible. Thanks much!
If you want to reach me, I much prefer my Discord server[discord.gg] or a friend invite to Lycia_Pintella (also Discord) to Steam invites.
Credits:
Troyw.Warren, for studying the CAI Construction tables with me, helping me understand how they interact, and showing me how to make new synergy levels for building pairs.
Meira, for making the mod’s Steam Workshop image. You are a life saver.
Drazhir for helping me manage the load time impact of the mod.
The fine people at Da Modding Den, for answering countless modding questions and making probably half of my mods possible.
The mod is also available for Warhammer III at this link.