Overhaul 3 – Armor & Weapons

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Author: STuRoK

Last revision: 3 Mar at 18:44 UTC

File size: 2.88 MB

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Description:

Overhauls Armors and weapons

Armor values and damage values slightly modified on many items to distinguish, balance, and improve this area of the game.
Most armors have a tad more armor now.

Agility penalties reduced or removed

Higher end armors/weapons have some buffs added to them, similar to Obsidian.
Dragon Warrior / Elven armor (not tree Elf) / Funny Skeleton armors now give ~10-15% combat boosts to all 3 types, whereas mithril and obsidian are more focused. Mithril being sword/archer, obsidian still mage. Mithril not as buffed as obsidian, of course, and the first ones not as good as mithril.

Dragon Armor and weapons added from Dragons Legacy mod . (1 set, not the upgrades) [That mod is out of date]
– Buffs comparable or better than obsidian, more armor/dmg. More as upgrade for sword/archer tho.

Gold and Obsidian tools added. Now give skill boosts.
These are thanks to Nizy’s mod . Added in this mod to have them organized with the others, but also to edit them.

Several recipes altered to be more balanced, some cheaper, some not, depending on buffs. Some items like Tools /shields generally lost 1 ingot needed, for example.

Some weapons got a small or decent damage boost, with balance in mind. Some got sword/archery skill boost.
Ranged weapons, got accuracy boosts, and sometimes a small speed boost. Guns more accurate than bows, but no more 50 or 60% accuracy on bows. ~70-75-85-90-100% thereabouts.
spears have extra reach than swords. +1 distance, cuz they were useless and its logical

Faster /longer range /more accurate weapons have lower damage. vice-versa. Guns pack most punch/more accurate, but are slower and less range than bows. swords weakest, but fastest. Staves ~mid ground, but have more buffs on them for mages. (this is the way the game does it, I kept this balance when adjusting them)

All the Holdiay helmets got a balance. Now they all give +10 to one or more skills, but the Jason/Angel/demon horns get more bonus and armor, cuz they’re cooler (they were better originally too, so kept them better). Their armor was evened out too, and no longer super OP for early game.

Reorganized everything, put everything together and in a better order.

This mod is intended to go with my main mod for balance reasons. The main mod increases difficulty a bit, to account for these changes.

!!!!!!!!!!! SEE LINKS BELOW FOR FULL OVERHAUL SERIES !!!!!!!!!!!!!!!!

Rec Load order:
script mods
Loot Chests (I like them first on the screen, can do any order)
MithrilMan backpacks (to let main overwrite some things)
Overhaul – main
Overhaul – Loot n Coins
Overhaul – Loot n Coins DLC
Overhaul – Weapons & Armor (you’re here)
Overhaul – Food
other mods

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Required DLC:

These DLC should be installed in order to use this item.


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