Bureaucratic_Expanded BETA

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Author: sssboom

Last revision: 15 May at 06:23 UTC (2)

File size: 3.21 MB

On Steam Workshop

Description:

[Translated by AI]
English localization is also translated by AI.

Mod Description
"The Bureaucratic Department is not just a tool for territorial management, but a workshop that shapes the soul of the state."

Welcome to the Bureaucratic Expanded (Beta). This mod is designed to profoundly depict the institutional evolution of ancient states as they transition toward modern bureaucratic machines. Here, bureaucrats are no longer mere background flavor—they are the beating heart of your nation’s operations.

Build the [Administrative Hub] in your capital to unlock and manage the new Bureaucracy System.

Bureaucratic Capacity
A new strategic resource obtained by constructing mod-specific buildings and recruiting officials. You can allocate this capacity to various state institutions and local tasks to secure powerful buffs for your country.

Mod Features:
1. Micro-Management of Locations
Utilize your Bureaucratic Capacity to deeply manage locations that might otherwise be neglected in the vanilla game.

Comprehensive Development: Boost everything from Control and Market Access to Manpower and Institution Spread.

Tall Play Enhancement: Significantly improves the viability of "playing tall."

Automation: Includes an auto-manage feature that dynamically maximizes local Control within your available Bureaucratic Capacity limits.

2. Institution System (Inspired by Victoria 3)
Take command of your nation’s "Core Institutions."

The Burden of Empires: Institution costs are dynamic. While a mid-sized power may upgrade with ease, a "Colossus" like the Celestial Empire will find the capacity cost for every level to be astronomical.

Tempting Rewards: Each level provides powerful base attribute bonuses rarely seen in the vanilla game—provided your treasury and bureaucracy can support such ambition.

Custom Naming: Personalize your state apparatus with custom names, from the "Grand Council" to the "Imperial Cabinet."

3. Bureaucratic Factions:
Officials are individuals with their own agendas, influenced by their class background, literacy, and national corruption. They are divided into five distinct factions:

Royalists: The bedrock of the monarch’s power; they provide stability with minor corruption.

Traditionalists: Representatives of the noble clans seeking hereditary privilege; they are a primary source of systemic corruption.

Clericalists: Composed mainly of devout clergy who prioritize ritual and religious law over monetary gain.

Venalists: True parasites who greedily consume national wealth and accelerate systemic collapse.

Legalists: Professional bureaucrats disciplined by codes and regulations. They are the system’s "cleaners," offering high efficiency—but they require a fertile soil of rule-of-law to thrive.

Warning: If corruption completely consumes your system, your administrative expenses will approach infinity!

4. Social Mobility
Dynamic Thresholds: The commoner class is initially suppressed by the nobility due to low literacy and lack of wealth. However, as education spreads, the masses will gain their chance to enter the halls of power.

Situational Loyalty: An official’s faction is not set in stone. A scholar from a humble background may enter the court and, finding it dominated by nepotistic networks, choose to cling to the Monarch (Royalist) or join the Nepotists simply to survive the political infighting.

Compatibility Note:
The prerequisite mod is optional. If installed, you will see a (rather unsightly) alert icon when you exceed your Bureaucratic Capacity. If not installed, the mechanic still functions, just without the visual warning.

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Required items:

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Community Mod Framework & MenuSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.