Pawn Editor Forked
An unofficial fork of Pawn Editor for RimWorld 1.6
This is a community fork of the original Pawn Editor mod. The original is an incredibly useful tool for editing colonists, but had stability issues with large modlists and certain DLC interactions. This fork aims to fix those problems, improve compatibility with popular mods, and keep the editor running smoothly — even with 1000+ mods loaded.
⚠️ Important: Use either this version or the original, but not both at the same time.
→ Check the Discussions tab for the active WIP thread — it lists everything currently being worked on, what’s been fixed recently, and what’s coming next. If you’re curious whether a bug is known or a feature is planned, check there first.
→ Found a bug? Report it in the Bug Reports discussion, not in the comments. It helps a lot to include your mod list and Player.log — reports with those get fixed faster.
This fork is actively being developed. While many critical bugs have been fixed, you may still encounter issues.
Currently in progress:
- Pawn save/load (Blueprints): Individual pawn saving uses a new robust XML format. Appearance on modded races (tails, custom visuals) may not fully restore yet.
- Starting Preset save/load: Full colony presets still use the old system. May fail with complex modlists. Migration to new format is planned.
- Pawn duplication: Works great for vanilla/human pawns. Modded race features may not copy perfectly yet.
- Fixed crashes when duplicating pawns (Collection modified, Sequence no matching element)
- Fixed crash in Bio tab when traits change during render
- Fixed startup crashes with TacticalGroups and other mods
- Fixed duplicate pawn ID conflicts that corrupted save files
- Fixed null reference exceptions with xenotypes and gene lists
- Starting Preset load no longer crashes the game on failure
- Stabilized in-game editor button behavior
- Fixed ListingMenu_Items crash caused by mods with null style entries
- Clones keep the same name as the original (vanilla Obelisk behavior)
- Clones correctly copy gender, appearance, hair, skin color, and melanin
- Clones copy clothing, armor, and weapons with quality, color, and HP
- Ideology certainty is now preserved accurately
- Biological and chronological age no longer get swapped
- Brand new XML-based blueprint format (replaced crash-prone Scribe system)
- Saves everything: bio, traits, skills, genes, hediffs, abilities, apparel, equipment, relations, work priorities, inventory, royal titles, records, and active mod list
- Missing mods/DLCs are gracefully skipped when loading (no more crashes!)
- Share blueprints between different modlists
- Hair, head type, body type, skin color, and fur properly saved and restored
- Melanin values preserved for accurate skin color
- Style elements (beard, tattoos) correctly handled
- Genes load before appearance to prevent override conflicts
- Facial Animations: Face type, eye color, brow, lid, mouth, skin, and head controllers all copy correctly on duplicate and blueprint load
- TacticalGroups: Harmony finalizers prevent colonist bar crashes
- Vanilla Skills Expanded: Passion system compatible
- VE Hussar / Giant gene: Visual body offset now applies correctly after blueprint load — no reload needed
- Tested with 1000+ mods loaded
- Replacing an NPC faction leader via blueprint now correctly preserves the leader role on the new pawn
- Edit button requires Dev Mode + God Mode (no accidental edits)
- Social tab defaults to showing all relations
- Custom hotkey picker in settings, persists across sessions
- Graphics refresh prevents null texture spam on clones
- Remove the original Pawn Editor mod
- Subscribe to this fork
- Place it after Harmony in your load order
- That’s it!
🗺️ Roadmap
- ✅ Stable blueprint save/load system
- ✅ Pawn duplication with full appearance/gear copy
- ✅ Facial Animations compatibility
- ✅ Social relations copy on duplicate (opinions, family ties)
- ✅ Social crash fix (null pawn guard)
- 🚧 Blueprint social fidelity (reverse opinions — testing)
- 🚧 Android/mech energy preservation on clone
- 🚧 Modded race visuals (tails, ears, custom body parts)
- 🚧 Migrate Starting Preset to Blueprint format
- 🚧 Xenotype editor crash in-game (NullRef in StartingPawnUtility)
- ⬜ GradientHair support (dual color)
- ⬜ VE Aspirations integration
- ⬜ Passion dropdown/grid selector with Alpha Skills support (community request)
- ⬜ NL Facial Editor button inside Pawn Editor (community request)
All original credit belongs to the authors of Pawn Editor:
- ISOR3X — Project lead
- legodude17 — Main coder
- Taranchuk — Coder
- TreadTheDawnGames — Community contributor
- mycroftjr — Community contributor
- Inglix — Community contributor
- fofajardo — Community contributor
This fork does not claim ownership of the original concept or implementation.
If there are any concerns regarding attribution, permissions, or credit, please contact me directly.
GitHub: https://github.com/segaswolf/pawn-editor-forked![]()
If you enjoy this fork, consider supporting its development:
