Solar Floodlight [42.16] [MP]
Reliable off-grid light for your base 🔋
Solar Floodlight adds autonomous outdoor lighting to Project Zomboid. It runs on a real rechargeable battery, charges during the day, and lights up your base at night.
Perfect for safehouses, workshops, entrances, yards, and remote outposts.
- 🔋 Real rechargeable battery you can insert and remove
- ☀️ Fully autonomous: charges by day, works at night
- 🛠️ Three modes: AUTO / ON / OFF
- 💡 Strong 15-tile light radius
- 🖥️ Clean device-style settings panel
- ⌛ Battery life gets shorter over time
- ⚡ Instant light response
- 🧭 Light restores correctly after leaving the area and coming back
- 🧩 Works well in both singleplayer and multiplayer
- 🌐 Languages: EN / ES / PTBR / FR / DE / PL / RU / CN
- 🔋 1 floodlight = 1 rechargeable Base.Battery
- Tick = every 10 in-game minutes
- 🌕 Day charge = +10/h
- 🌗 Twilight charge = +5/h
- 🌑 Night drain = -16.35/h / capacityMult
- capacityMult floor = 0.20
- Normal wear = -0.0017/night
- Deep-discharge wear = -0.0108 at 0 charge
- AUTO = ON only at night
- OFF = no drain, still charges
- Last full-night run = day 14–15
- Last run to dawn minus 1 hour = about day 30
- At least 3 hours of light = about day 60
- capacityMult floor reached = about day 85
- Category: Electrical
- Required skill: Electricity 4
- Craft time: 240
- XP reward: 15
- Tools kept: screwdriver, small hacksaw or regular hacksaw
- Materials: SmallCopperSheet, MetalPipe or MetalBar, Screws, ElectronicsScrap, ElectricWire, LightBulb
Right-click the ground where you want to place it, then choose "Place Solar Floodlight".
Solar Floodlight took over 200 hours of solo development time — from concept and mechanics to coding, testing, bugfixing, and polish. If you’re enjoying the mod and want to help support continued updates and new survival utilities:[ko-fi.com]
Stay safe out there — and light up the apocalypse ☀️🔦
Workshop ID: 3680577450
Mod ID: SolarFloodlight
Revisions:
Old revisions of this mod are available below. Click the link to download.