AGOT: Magic and New Buildings

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Author: ParadoxBrainrot

Last revision: 22 Mar at 12:47 UTC (1)

File size: 5.1 MB

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Description:

Hello everyone, dear AGOT community! For a while now, I have been sharing a mod I created for my own games, and I noticed that it was well received. Because of that, I decided to develop it a bit further and publish it, I hope it contributes something to the community!

Now, I will briefly explain the details about the mod, there are likely some things I might skip or forget to mention, so please bear with me, I have never been very talented at writing mod descriptions lol.

Features added by the mod:

Blood Magic Decisions: If you have the Witch trait, you can access decisions such as starting Blood Magic and taking a blood bath. Once you obtain the Blood Mage trait, more decisions will unlock, and you will be able to create little Maegors in the style of Visenya using blood magic!

Sponsoring Sages/Sorcerers Decision: This is basically a simple decision where you can randomly gain two new traits along with a few others. Characters with the Greedy trait cannot see this decision, while characters with the Scholar trait can. For now, traits have been added that allow you to support and summon Alchemists and Sorcerers to your lands, but you will be able to summon many different groups in the future. These traits also unlock two new buildings: the Alchemist Guild and Mage Tower Manors.

Buildings: As I mentioned, I added new buildings that can be constructed based on your traits. If you gain the trait for summoning Sorcerers to your lands, Mage Tower Manors will become available, and the same logic applies to Alchemists. Another building tied to a trait is the Blood Magic Cult building, which unlocks if you have the Blood Mage trait and opens up new buildings as it levels up. Currently, there are two buildings you can obtain by upgrading the Blood Magic building: the Blood Control building and the Blood Dance building. Of course, I do not support these buildings, I am a Faceless Man and I will punish all blood mages for this.

New Traits:

Bloodmage: If you have the Witch trait, you will have a decision to start blood magic and obtain this trait. It also unlocks new city buildings, which you can see in the screenshots.

Withered Youth: While trying to obtain the Bloodmage trait, you might lose your youth and soul energy. You can get this trait with a small probability.

Blood Magic Beauty Traits: You cannot get these traits if you lost your youth in the previous decision. These traits range from level 1 to 3: Uncanny Allure, The Realm’s Delight, and Fatal Allure.

Blood Seed – Beauty: This is the trait you receive as the person who adds the three beauty traits above to your lineage. Basically, you are adding beauty to your bloodline. It is a trait that takes some of the attraction and similar bonuses from the genetic beauty trait.

The Price of Magic: Similar to the Blood Seed trait, this trait ensures that you are not harmed by the madness brought by blood magic. Basically, there is a madness trait that has a chance to pass to your children, but this trait negates the disadvantages of that madness trait for you.

Madness – Divine Hubris: The madness trait I mentioned above. It is a genetic trait that can pass to your children or grandchildren while you are trying to make your lineage more beautiful.

Blood Bath: I think this needs no explanation. It is a simple trait you can obtain through a decision that unlocks when you have the Witch trait.

Blood Seed – Power and Order: This is a trait similar to the Blood Seed trait above. It ensures that you are not affected by the disadvantages of both negative and bonus-giving traits.

These traits are genetic traits that you can obtain in the same decision where you get the trait above. Instead of explaining them one by one, I am giving them all at once. These traits are inspired by Maegor and Visenya: Colossal, Sturdy, Charismatic Fury, The Blood is Strong, Unnatural Strength, Madness – Rage, Waning Blood.

These traits are related to summoning the qualified Alchemists and Sorcerers seen in the screenshots and they allow you to build new buildings:

Summoned Strangers – Sorcerers
Summoned Strangers – Alchemists

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Revisions:

Old revisions of this mod are available below. Click the link to download.