FG Rebalance and Metropolis

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Author: Flexible Games

Last revision: 14 May at 02:30 UTC (3)

File size: 7.33 MB

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Description:

Flexible Games Rebalance and Metropolis
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This mod does many things.

  • First it integrates most of Ludi et Histora’s MP overhaul mod, fixing the many issues it has and making as many of the changes as non-destructive as possible.
    "Non-destructive" you ask? Yes, instead of replacing an entire file that he only edited 2 lines in, I use the new REPLACE and INJECT tools to surgically make the same edits.
    This system has major limitations. I used it where-ever I could. Makes it more compatible with other mods that change different things in this way. But two mods cannot change the exact same thing no matter how you load them.
  • Second it integrates much of the Metropolis & Megalopolis mod added, fixed the many issues and bugs IT had, while adding a few extra features. I took OUT the Megalopolis option entirely.
    This option wasn’t all that useful, limited to 10 in your entire country, and really isn’t nessessary in a time-limited game.
  • Third this fixes the "missing ‘river_node’ sound alias" error spam you see in log files. One of these days I’ll figure out a way to get paid for fixing a games bugs. This bug was first reported a year ago. In CK3.
  • Fourth I slightly rebalance and gently nudge a few extra things in both of the integrated mods. I also integrate the two mods a little. London and Constantinople start as a Metropolis, for example.
  • I add a building that only the player can build that adds a 100% RGO buff to the province its in. Use it or not, up to you. Up to 4 levels too… Have to feed metros somehow.
  • I add a custom Heir Succession option called "Best Fit" that lets you choose anyone in your dynasty. That cousin who has nearly 100 stats? Bingo.
  • I add a custom education option to make Chadikus Maxiumus if you so wish. (Player only)
  • Colonial Nations and Tributaries can now be Annexed. Works well with my Player Only Cabinet Action mod that adds Colonial Governors.
  • I include the Dense Tech Tree mod as Ludi did but I fix it as it was missing huge chunks of code from the base game.

Use my custom stuff or don’t use it. It’s a test of your will-power whether you can resist Chadikus. But few can resist…

The process of integrating and fixing these mods was a huge task. Hopefully my work can help others learn and the entire community can grow.
This games back-end data is 51,075 files. Much of it is cross-referenced and used across multiple file types like a giant ball of Christmas lights.

My Cabinet Action mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3682193487 Useful for learning parts of the game at a time.

Ludi’s mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3664177503 Check it out for a list of all the changes. (95% of these are in this mod.)
Metropolis: https://steamcommunity.com/sharedfiles/filedetails/?id=3605248168 Keep an eye on this, I think the author is working on it…maybe? It was a LOT of work fixing it.

Use of either of the above mods WITH this mod is not something you should do. Ludi’s mod is a wrecking ball, and even when fixed the Metropolis mod would obliterate your city location ranks.
The OP RGO building is player-only as is the Education option and Metropolis Upgrade. We don’t need every country swimming with Chadiki.

If there is a building I missed that is valid for a city and not a metropolis, let me know. There was no graceful programatic way of processing all the buildings in the game and they have to be added individually.

I use "metro" as the rank name. "metro = yes" if you want a building to be compatible with this mod.
———============== Change Log Summary ==============———
v0.9.2 and 0.9.3
– Updates for Game Version 1.2 and the new Megalopolis location rank. Metro is between city and the new rank.
– Update Location files.
– Added Best Fit succession option to Steppe Horde and Tribe government types.
– Attempt number 4 of limiting the RGO buff building to only allow raw materials.
v0.9.3
– Fix for missing Location Images
– Fix for Tech Advances window for 1.2
– Fix for Building Tooltip GUI for 1.2
– Updated Sound files with 1.2 changes
More testing is needed. The subtle yet vital changes to modifiers are hard to track and catch. The devs do not make it easy.
Some buildings could use modfiers that have been depreciated, but I don’t get paid for doing this, so if you find one let me know.

v0.9.0 and 0.9.1
– Rebalances Steel. Unlocks in Age 3 (in new games), no longer required for Metro Upgrade, required in high-level buildings.
– Added Steel Foundry to take the place of the Steel Mill in Age 6 unlock tree. Foundry is Metro only.
– Heavily nerfed pop-growth modifiers in location ranks and hospital. Buffed it in Metros. AIs were getting out of hand.
– Add Tropical and Subtropical to Stud Farm valid climates. Horse RGO’s appear in Africa, why can’t stud farms?

v0.8.0 and v0.8.1
– Fixes and Rebalances

v0.7.0
– Fixes Best Fit succession showing the wrong heir.

v0.6.0
– Fixes Building tooltip to show Metropolis rank if it supports it.
– Reduce RGO boost employment requirements.

For those who want it all and want it now, play it your way.

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Revisions:

Old revisions of this mod are available below. Click the link to download.