Ballistic missiles V3

Turn your Arma 3 battlefield into a cinematic warzone! This massive update transforms the original Ballistic Missiles mod from a visual prop into a fully functional, highly destructive weapon system.
- Fully Weaponized: Missiles are now tactical weapons capable of instantly wiping out enemy infantry, vehicles, and structures.
- Tactical Targeting System: Call in strikes using a custom laptop interface, now featuring a realistic 3km (3,000m) minimum launch range safety restriction.
- Ripple Fire ("Launch All"): Unleash massive destruction by launching up to 5 missiles at once.
- Custom Launch Timing: Added an Integrated Delay Dropdown (0s – 3s) so you can customize the timing between your ripple fire launches.
- True Ballistic Physics: Missiles launch vertically, rotate their noses dynamically, and carve a massive, realistic high-altitude parabolic arc to their target.
- Missile Smoke: Reworked missile launch smoke effects for better visual clarity.
- Cinematic VFX Sequence: Apocalyptic impacts featuring a blinding flash, an expanding fireball, and a towering 100m smoke pillar that lingers over the crater.
- Optimized Blast Zone: A lag-free 100m vaporization radius using server-side hidden explosive models.
- Fixed Static Launchers: V2 and Iskander launchpads are now fully visible and functional in the Eden Editor, with fixed detachment physics for smooth launches.
- Step 1: Place a Laptop from the Eden Editor Props menu and give it the variable name: laptop1
- Step 2: Copy and paste this exact code into the laptop’s Init box:
[this] call TILK_fnc_isMissileLauncherInterface;
- Step 3: Place your desired Ballistic Missiles anywhere on the map from the Props menu.
- Step 4: Start the scenario, walk up to the laptop, and use your scroll wheel to select "Open missile launcher interface".
- Step 5: Select your specific missile from the list on the left (a red targeting crosshair will appear on the map).
- Step 6: Click and drag the map to place the red crosshair exactly over your intended target.
- Step 7: Hit LAUNCH, step back, and enjoy the cinematic destruction!
💡 Pro Tip
– For maximum accuracy, fully zoom in and align the red crosshair precisely on your target before launching.
TILK: 3D models, Arma 3 adaptation, base animations, and particles.
Mr.H: Original launch interface, object configuration, and core logic.
iAhMeD19 (v3 Update): Weaponization, Tactical Targeting System, true ballistic flight physics, cinematic impact VFX, and static launchpad fixes.
If you use assets or scripts from this mod in your own projects, please credit the team!
Revisions:
Old revisions of this mod are available below. Click the link to download.
