Deprecated! Uninstall! [Professional Attire]

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Author: test447

Last revision: 28 Jul, 2019 at 00:12 UTC (1)

File size: 2.36 MB

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Description:

Have you ever found it boring equipping all of your duplicants with snazzy suits? Have you wanted more variety in your clothing choices? Well look no further because now your duplicants can wear professional attire to help them with their jobs. This mod introduces 10 new clothing options that each boost a different duplicant skill by 2 points. These new clothing choices are all made at the textile loom and are immediately unlocked upon having access to the textile loom. However it is not so simple to make these clothes – each of the new clothes has a unique recipe that includes materials related to the skill that it boosts.

The new clothing options are designed to look appropriate when paired with the corresponding hat for the skill that they boost. From left to right in the pictures are the husbandry, tinkering, creativity, medicine, agriculture, digging, construction, learning, cuisine, and strength clothing choices.

The recipes for making each of the new clothes are:
* Rancher’s Outfit (husbandry): 6x reed fiber
* Engineer’s Outfit (tinkering): 2x reed fiber + 2t refined carbon
* Artist’s Outfit (creativity): 2x reed fiber + 400kg diamond
* Doctor’s Outfit (medicine): 2x reed fiber + 2x intermediate cure
* Farmer’s Outfit (agriculture): 6x reed fiber
* Digger’s Outfit (digging): 2x reed fiber + 2t obsidian
* Builder’s Outfit (construction): 2x reed fiber + 400kg iron
* Researcher’s Outfit (learning): 2x reed fiber + 20 databank
* Cook’s Outfit (cuisine): 2x reed fiber + 400kg plastic
* Athletic Outfit (strength): 6x reed fiber

My Github:
* https://github.com/daviscook477/ONI-Mods
This Mod:
* https://github.com/daviscook477/ONI-Mods/tree/master/src/ProfessionalAttire

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Revisions:

Old revisions of this mod are available below. Click the link to download.