Thrashers – New ‘Old Machines’ Enemy Type

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Author: IdeaDork

Last revision: 21 Jan, 2020 at 03:25 UTC (2)

File size: 102.61 MB

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Description:

In times of old, whole battalions were mown down by lines of thrashers – mobile ranged platforms capable of doling out a wall of razor-sharp harpoons at a moment’s notice. In the modern age, these infamous war machines are incredibly rare, but wherever they roam, it pays to keep an eye out…

This mod fills what I find to be an empty niche in the world of Kenshi – a walking gun platform to test your party’s raiding potential on the fly. Or just to waste your squad from 500 meters away before you even see it. That too.

Thus, from this evil idea, the thrasher was born. It’s slow and plodding, and can do little else but kick at close range, but at far range it’s unmatched. If you encounter one (or more!) you must either close the distance as quickly as possible (I can’t stress this enough, think of it as a harpoon turret with legs) or run…

Running is the better option.

Despite their tall stature, they’re really not much more tanky than your average skeleton. Their harpoons are also less effective on skeleton players, so you might let that influence your game plan.

Groups of Thrashers patrol almost anywhere the other Old Machine units go: The Iron Valleys, Forbidden Isle, the Ashlands, etc. And the swamps. Swamp Thrashers are often weighed down by clumps of plant matter that marginally inhibit their ranged combat stats and mobility. I’m a merciful god.

Thrashers have a chance to appear alongside Legion patrols in the Ashlands. Look out.

Also hosted on the Nexus here:
https://www.nexusmods.com/kenshi/mods/488/

Let me know if you experience any problems with this mod.

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Revisions:

Old revisions of this mod are available below. Click the link to download.