Swelter SWEPs WEAPON_BASE Port

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Author: kenni

Last revision: 6 May at 12:37 UTC (1)

File size: 338.89 MB

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Description:


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Swelter Weapons

A port of 5 weapons from TFA Swelter Weapons.


Weapons

9mm Pistol (USP)

  • LMB — Fire
  • RMB — Toggle ironsights
  • R — Reload

Officer’s .357 Revolver

  • LMB — Fire
  • RMB — Toggle ironsights
  • R — Reload

SMG1 (MP7)

  • LMB — Fire (full-auto)
  • RMB — Toggle ironsights
  • R — Reload

AR2 (OSIPR)

  • LMB — Fire (full-auto)
  • RMB — Toggle ironsights
  • Middle Mouse Button — Load and fire combine energy ball
  • R — Reload

Sniper Rifle

  • LMB — Fire
  • RMB — Toggle scope
  • R — Reload


Features
  • No dependencies — Built entirely on weapon_base, no TFA Base required
  • C_Hands Support — Full c_hands support out of the box
  • ADS — Smooth FOV transition on all weapons
  • Sprint Lowering — Weapon lowers when sprinting, toggleable via convar
  • Empty Ammo Handling — Dedicated empty state animations and transitions
  • Recoil & Spread System — Dynamic recoil and spread that builds over sustained fire
  • ~1:1 Recreation — As faithful as possible to the original TFA Swelter implementations


Console Variables

Each weapon exposes convars to toggle sprint animations and ADS:

  • weapon_swelter_[classname]_sprint_enable — 0/1 to disable/enable sprint lowering
  • weapon_swelter_[classname]_ads_enable — 0/1 to disable/enable ADS


Important Note

This is part 1 of an ongoing port covering the full Swelter arsenal. More weapons will be added in future updates.


Credits

SWEP Coding & Port: kenni
Commission: Euge
C_Hands Support: DottierGalaxy50
Original TFA Pack: Ktotoshniy


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Kenni's Weapon BaseSteam Workshop
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