Zorange’s Mapmode Collection

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Author: Zorange

Last revision: 9 Apr at 12:04 UTC (1)

File size: 602.23 KB

On Steam Workshop

Description:
Overview

This mod adds 14 new mapmodes to show you data that already exists in vanilla, but now more accessible than ever before !

These 14 are not an exhaustive list and i am happy to take suggestions on new mapmodes, so as much useful information as possible can be right at your fingertips

Ideally put suggestions in EU5 Modern Day Mod Discord[discord.gg], they can also just be in a comment as well however

checksum in 1.1.10 with just this mod enabled: e2b8

Mapmodes
  1. Urbanisation Suitability
    A combination of climate, topography, vegetation, river placement and natural harbor suitability, to show you the best places for cities
  2. Population Capacity
    Just normal population capacity, but as a mapmode
  3. Pop Cap Percentage
    How much of the population capacity is currently filled up, so 50k pops in a place with 100k capacity would be yellow for 50% used up
  4. Population Growth
    Just normal population growth, but as a mapmode
  5. Control Times Market Access
    A very useful mapmode when building buildings, as both control and market access impact the amount of money you can get, so multiplied together you can easily see locations that are good in both and give you the most money when building in them
  6. Tax Base Per Population
    Less strictly useful and more for fun, you can basically see the gdp/capita of locations
  7. Used Building Slots
    Shows you how much of the building capacity is used up, so 100 buildings in a place with 110 cap would show up as nearly full with a dark orange color, and you should consider building elsewhere, to keep space for expensive buildings later on like universities or counting houses
  8. Development Growth
    Just normal development growth, but as a mapmode
  9. Years Until 100 Development
    Shows you how long it would take for a location to reach 100 development. At the start of the game, no location in the world shows up as reaching it by the end of the game, but it greatly accelerates later on
  10. Local Production Efficiency
    Flat production efficiency for all buildings in a location
  11. Average Maximum Literacy
    Maximum literacy, taking into account that different pops can have different caps and such. This is computationally expensive so this mapmode is a bit laggy to click on
  12. Control Difference
    How far above or below the control of a location is from its maximum, with different colors to show you if it’s above and will go down over time, or if it’s below and will go up over time
  13. Province Tax Base
    Just all the tax base on a province added together, like the location tax base mapmode
  14. Relative Location Size (debug)
    A mapmode of the games location_size value with gradient, which is actually different from the exact pixel sizes on the location size mapmode

Compatibility

● Not Ironman compatible
● Savegame compatible
● Should work with any mod

Issues and bug reports

Please report any issues, bugs, complaints and suggestions on EU5 Modern Day Mod Discord[discord.gg]

Mods by me:
Zorange’s Mapmode Collection
Change Vegetation
Worldshaper Framework
Pannonian Sea
Alphabetically Sorted Goods
Reversed Rivers

Special thanks to CaesarVincens for helping me make this mod and getting many of the actual values to get turned into the mapmodes, which is usually actually the hardest part about adding new ones

PS
I am also making the Modern Day Mod for eu5 and am always looking for people who want to contribute literally anything, even just ideas, you can join here Modern Day Mod Discord[discord.gg]
I am especially looking for mappers, and the mapping process itself i have made as easy and convenient as possible, so even if you are new to modding and mapping you can do it.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.